Ignore:
Timestamp:
Jan 8, 2019, 10:14:12 AM (22 months ago)
Author:
Sanahuja Guillaume
Message:

draw vrpn axis in simulator

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/include/FlairSimulator/VisualizationCamera.h

    r34 r94  
    2727    class ICameraSceneNode;
    2828  }
     29  namespace video {
     30    class ITexture;
     31  }
    2932}
    3033
     
    4245  irr::scene::ICameraSceneNode *getCameraSceneNode(void);
    4346  std::string getName(void);
     47  void renderAxisToTexture(irr::video::ITexture* texture);
    4448
    4549private:
    4650  virtual bool isEventReceiverEnabled(void) const { return true; }
    47 
     51  irr::scene::ISceneNode *nodeX,*nodeY,*nodeZ;
     52  irr::scene::ISceneManager *axis_scenemanager;
     53 
    4854protected:
    4955  bool LMouseKey;
    5056  irr::scene::ICameraSceneNode *camera;
     57  irr::scene::ICameraSceneNode *axis_camera;
    5158  irr::core::position2df MousePos;
    5259  float currentZoom;
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