Index: trunk/doc/Flair/_visualization_camera_8h_source.html
===================================================================
--- trunk/doc/Flair/_visualization_camera_8h_source.html	(revision 94)
+++ trunk/doc/Flair/_visualization_camera_8h_source.html	(revision 98)
@@ -137,37 +137,50 @@
 <div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;    <span class="keyword">class </span>ICameraSceneNode;</div>
 <div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;  }</div>
-<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;}</div>
-<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div>
-<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespaceflair.html">flair</a> {</div>
-<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="keyword">namespace </span>simulator {</div>
-<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div>
-<div class="line"><a name="l00034"></a><span class="lineno"><a class="line" href="classflair_1_1simulator_1_1_visualization_camera.html">   34</a></span>&#160;<span class="keyword">class </span><a class="code" href="classflair_1_1simulator_1_1_visualization_camera.html">VisualizationCamera</a> : <span class="keyword">private</span> irr::scene::ISceneNodeAnimator {</div>
-<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="keyword">public</span>:</div>
-<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;  <a class="code" href="classflair_1_1simulator_1_1_visualization_camera.html">VisualizationCamera</a>(std::string name);</div>
-<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;  ~<a class="code" href="classflair_1_1simulator_1_1_visualization_camera.html">VisualizationCamera</a>();</div>
-<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div>
-<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;  ISceneNodeAnimator *createClone(irr::scene::ISceneNode *node,</div>
-<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;                                  irr::scene::ISceneManager *newManager = 0);</div>
-<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> OnEvent(<span class="keyword">const</span> irr::SEvent&amp; event);</div>
-<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;  irr::scene::ICameraSceneNode *getCameraSceneNode(<span class="keywordtype">void</span>);</div>
-<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;  std::string getName(<span class="keywordtype">void</span>);</div>
-<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;</div>
-<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="keyword">private</span>:</div>
-<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> isEventReceiverEnabled(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="keyword">true</span>; }</div>
-<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;</div>
-<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="keyword">protected</span>:</div>
-<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;  <span class="keywordtype">bool</span> LMouseKey;</div>
-<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;  irr::scene::ICameraSceneNode *camera;</div>
-<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;  irr::core::position2df MousePos;</div>
-<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;  <span class="keywordtype">float</span> currentZoom;</div>
-<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;  std::string name;</div>
-<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;};</div>
-<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;</div>
-<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;} <span class="comment">// end namespace simulator</span></div>
-<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;} <span class="comment">// end namespace flair</span></div>
-<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;</div>
-<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;<span class="preprocessor">#endif // VISUALIZATIONCAMERA_H</span></div>
+<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;  <span class="keyword">namespace </span>video {</div>
+<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;    <span class="keyword">class </span>ITexture;</div>
+<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;  }</div>
+<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;  <span class="keyword">namespace </span>gui {</div>
+<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;    <span class="keyword">class </span>IGUIFont;</div>
+<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;  }</div>
+<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;}</div>
+<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;</div>
+<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespaceflair.html">flair</a> {</div>
+<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="keyword">namespace </span>simulator {</div>
+<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="keyword">class </span>AxisSceneNode;</div>
+<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;</div>
+<div class="line"><a name="l00041"></a><span class="lineno"><a class="line" href="classflair_1_1simulator_1_1_visualization_camera.html">   41</a></span>&#160;<span class="keyword">class </span><a class="code" href="classflair_1_1simulator_1_1_visualization_camera.html">VisualizationCamera</a> : <span class="keyword">private</span> irr::scene::ISceneNodeAnimator {</div>
+<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="keyword">public</span>:</div>
+<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;  <a class="code" href="classflair_1_1simulator_1_1_visualization_camera.html">VisualizationCamera</a>(std::string name);</div>
+<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;  ~<a class="code" href="classflair_1_1simulator_1_1_visualization_camera.html">VisualizationCamera</a>();</div>
+<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;</div>
+<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;  ISceneNodeAnimator *createClone(irr::scene::ISceneNode *node,</div>
+<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;                                  irr::scene::ISceneManager *newManager = 0);</div>
+<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> OnEvent(<span class="keyword">const</span> irr::SEvent&amp; event);</div>
+<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;  irr::scene::ICameraSceneNode *getCameraSceneNode(<span class="keywordtype">void</span>);</div>
+<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;  std::string getName(<span class="keywordtype">void</span>);</div>
+<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;  <span class="keyword">enum class</span> AxisType { vrpn,earth,none};</div>
+<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;  <span class="keywordtype">void</span> renderAxisToTexture(irr::video::ITexture* texture,irr::gui::IGUIFont *font,AxisType axisType);</div>
+<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;</div>
+<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;<span class="keyword">private</span>:</div>
+<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> isEventReceiverEnabled(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="keyword">true</span>; }</div>
+<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;  irr::scene::ISceneManager *axis_scenemanager;</div>
+<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;  AxisSceneNode *vrpnSceneNode;</div>
+<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;  AxisSceneNode *earthSceneNode;</div>
+<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;</div>
+<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;<span class="keyword">protected</span>:</div>
+<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;  <span class="keywordtype">bool</span> LMouseKey;</div>
+<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;  irr::scene::ICameraSceneNode *camera;</div>
+<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;  irr::scene::ICameraSceneNode *axis_camera;</div>
+<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;  irr::core::position2df MousePos;</div>
+<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;  <span class="keywordtype">float</span> currentZoom;</div>
+<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;  std::string name;</div>
+<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;};</div>
+<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;</div>
+<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;} <span class="comment">// end namespace simulator</span></div>
+<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;} <span class="comment">// end namespace flair</span></div>
+<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;</div>
+<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;<span class="preprocessor">#endif // VISUALIZATIONCAMERA_H</span></div>
 <div class="ttc" id="namespaceflair_html"><div class="ttname"><a href="namespaceflair.html">flair</a></div><div class="ttdoc">namespace of the flair Framework </div><div class="ttdef"><b>Definition:</b> Ahrs.h:19</div></div>
-<div class="ttc" id="classflair_1_1simulator_1_1_visualization_camera_html"><div class="ttname"><a href="classflair_1_1simulator_1_1_visualization_camera.html">flair::simulator::VisualizationCamera</a></div><div class="ttdef"><b>Definition:</b> VisualizationCamera.h:34</div></div>
+<div class="ttc" id="classflair_1_1simulator_1_1_visualization_camera_html"><div class="ttname"><a href="classflair_1_1simulator_1_1_visualization_camera.html">flair::simulator::VisualizationCamera</a></div><div class="ttdef"><b>Definition:</b> VisualizationCamera.h:41</div></div>
 <div class="ttc" id="_vector3_d_8h_html"><div class="ttname"><a href="_vector3_d_8h.html">Vector3D.h</a></div><div class="ttdoc">Class defining a 3D vector. </div></div>
 <div class="ttc" id="namespaceirr_html"><div class="ttname"><a href="namespaceirr.html">irr</a></div><div class="ttdef"><b>Definition:</b> Blade.h:22</div></div>
@@ -178,5 +191,5 @@
   <ul>
     <li class="navelem"><a class="el" href="dir_33c2ee9b1665499374b4225c427cf176.html">igep</a></li><li class="navelem"><a class="el" href="dir_f1fe274389177bd7e17de7949c4ffada.html">flair-src</a></li><li class="navelem"><a class="el" href="dir_3ef62148cf94871b4b6ee5d6e3a989c1.html">lib</a></li><li class="navelem"><a class="el" href="dir_6c18a444e32a4cd48a96c3b539dd8d1b.html">FlairSimulator</a></li><li class="navelem"><a class="el" href="dir_601030f00f475cf118bb493a6f5bdaf5.html">src</a></li><li class="navelem"><b>VisualizationCamera.h</b></li>
-    <li class="footer">Generated on Wed Dec 5 2018 16:50:43 for Flair by
+    <li class="footer">Generated on Wed Jan 16 2019 09:54:09 for Flair by
     <a href="http://www.doxygen.org/index.html">
     <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.9.1 </li>
