Ignore:
Timestamp:
01/30/19 17:07:25 (5 years ago)
Author:
Sanahuja Guillaume
Message:

cleanup for out of source build

File:
1 edited

Legend:

Unmodified
Added
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  • trunk/doc/Flair/classflair_1_1simulator_1_1_mesh_scene_node-members.html

    r94 r98  
    122122  <tr bgcolor="#f0f0f0"><td class="entry"><b>isReadOnlyMaterials</b>(void) const  (defined in <a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a>)</td><td class="entry"><a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
    123123  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>MeshSceneNode</b>(Model *parent, irr::scene::IMesh *mesh, const irr::core::vector3df &amp;position=irr::core::vector3df(0, 0, 0), const irr::core::vector3df &amp;rotation=irr::core::vector3df(0, 0, 0), irr::video::ITexture *texture=NULL, irr::s32 id=-1) (defined in <a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a>)</td><td class="entry"><a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a></td><td class="entry"></td></tr>
    124   <tr bgcolor="#f0f0f0"><td class="entry"><b>OnRegisterSceneNode</b>(void) (defined in <a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a>)</td><td class="entry"><a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
    125   <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>render</b>(void) (defined in <a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a>)</td><td class="entry"><a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
    126   <tr bgcolor="#f0f0f0"><td class="entry"><b>setMesh</b>(irr::scene::IMesh *ptr) (defined in <a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a>)</td><td class="entry"><a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
    127   <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setReadOnlyMaterials</b>(bool readonly) (defined in <a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a>)</td><td class="entry"><a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
     124  <tr bgcolor="#f0f0f0"><td class="entry"><b>MeshSceneNode</b>(irr::scene::ISceneNode *parent, irr::scene::IMesh *mesh, const irr::core::vector3df &amp;position=irr::core::vector3df(0, 0, 0), const irr::core::vector3df &amp;rotation=irr::core::vector3df(0, 0, 0), irr::video::ITexture *texture=NULL, irr::s32 id=-1) (defined in <a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a>)</td><td class="entry"><a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a></td><td class="entry"></td></tr>
     125  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>OnRegisterSceneNode</b>(void) (defined in <a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a>)</td><td class="entry"><a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
     126  <tr bgcolor="#f0f0f0"><td class="entry"><b>render</b>(void) (defined in <a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a>)</td><td class="entry"><a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
     127  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setMesh</b>(irr::scene::IMesh *ptr) (defined in <a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a>)</td><td class="entry"><a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
     128  <tr bgcolor="#f0f0f0"><td class="entry"><b>setReadOnlyMaterials</b>(bool readonly) (defined in <a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a>)</td><td class="entry"><a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
    128129</table></div><!-- contents -->
    129130</div><!-- doc-content -->
     
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    133     <li class="footer">Generated on Wed Dec 5 2018 16:50:43 for Flair by
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    135136    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.9.1 </li>
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