/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _LOG4CXX_NET_SOCKET_APPENDER_SKELETON_H #define _LOG4CXX_NET_SOCKET_APPENDER_SKELETON_H #include #include #include #include namespace log4cxx { namespace net { /** * Abstract base class for SocketAppender and XMLSocketAppender */ class LOG4CXX_EXPORT SocketAppenderSkeleton : public AppenderSkeleton { private: /** host name */ LogString remoteHost; /** IP address */ helpers::InetAddressPtr address; int port; int reconnectionDelay; bool locationInfo; public: SocketAppenderSkeleton(int defaultPort, int reconnectionDelay); ~SocketAppenderSkeleton(); /** Connects to remote server at address and port. */ SocketAppenderSkeleton(helpers::InetAddressPtr address, int port, int reconnectionDelay); /** Connects to remote server at host and port. */ SocketAppenderSkeleton(const LogString& host, int port, int reconnectionDelay); /** Connect to the specified RemoteHost and Port. */ void activateOptions(log4cxx::helpers::Pool& p); void close(); /** * This appender does not use a layout. Hence, this method * returns false. * */ bool requiresLayout() const { return false; } /** * The RemoteHost option takes a string value which should be * the host name of the server where a * Apache Chainsaw or compatible is running. * */ inline void setRemoteHost(const LogString& host) { address = helpers::InetAddress::getByName(host); remoteHost.assign(host); } /** Returns value of the RemoteHost option. */ inline const LogString& getRemoteHost() const { return remoteHost; } /** The Port option takes a positive integer representing the port where the server is waiting for connections. */ void setPort(int port1) { this->port = port1; } /** Returns value of the Port option. */ int getPort() const { return port; } /** The LocationInfo option takes a boolean value. If true, the information sent to the remote host will include location information. By default no location information is sent to the server. */ void setLocationInfo(bool locationInfo1) { this->locationInfo = locationInfo1; } /** Returns value of the LocationInfo option. */ bool getLocationInfo() const { return locationInfo; } /** The ReconnectionDelay option takes a positive integer representing the number of milliseconds to wait between each failed connection attempt to the server. The default value of this option is 30000 which corresponds to 30 seconds.

Setting this option to zero turns off reconnection capability. */ void setReconnectionDelay(int reconnectionDelay1) { this->reconnectionDelay = reconnectionDelay1; } /** Returns value of the ReconnectionDelay option. */ int getReconnectionDelay() const { return reconnectionDelay; } void fireConnector(); void setOption(const LogString& option, const LogString& value); protected: virtual void setSocket(log4cxx::helpers::SocketPtr& socket, log4cxx::helpers::Pool& p) = 0; virtual void cleanUp(log4cxx::helpers::Pool& p) = 0; virtual int getDefaultDelay() const = 0; virtual int getDefaultPort() const = 0; private: void connect(log4cxx::helpers::Pool& p); /** The Connector will reconnect when the server becomes available again. It does this by attempting to open a new connection every reconnectionDelay milliseconds.

It stops trying whenever a connection is established. It will restart to try reconnect to the server when previpously open connection is droppped. */ helpers::Thread thread; static void* LOG4CXX_THREAD_FUNC monitor(apr_thread_t* thread, void* data); SocketAppenderSkeleton(const SocketAppenderSkeleton&); SocketAppenderSkeleton& operator=(const SocketAppenderSkeleton&); }; // class SocketAppenderSkeleton } // namespace net } // namespace log4cxx #endif // _LOG4CXX_NET_SOCKET_APPENDER_SKELETON_H