1 | /*********************************************************************
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2 | // created: 2011/06/08 - 10:30
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3 | // filename: structureFaceLAB.h
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4 | //
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5 | // author: Anthony CHAIKHA DOUAIHY
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6 | // Copyright Heudiasyc UMR UTC/CNRS 6599
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7 | //
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8 | // version: $Id: $
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9 | //
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10 | // purpose: Description of the FaceLAB structures
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11 | *********************************************************************/
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12 |
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13 | #ifndef _STRUCTURE_FACELAB_H_
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14 | #define _STRUCTURE_FACELAB_H_
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15 |
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16 | #include "kernel/road_time.h"
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17 |
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18 | typedef struct {
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19 | road_time_t time;
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20 | //Frame Number
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21 | int frameNumber;
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22 | //Frame time - number of seconds since 1/1/1970
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23 | int gmt_s;
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24 | //Annotation label
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25 | int annotation_ID;
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26 | //Index of the world object the filteres gaze vector intersects (-1=none)
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27 | int gaze_obj_index;
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28 | //Gaze direction vector screen intersection X, Y (pixel coordinates)
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29 | int gsi_pixel_x, gsi_pixel_y;
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30 | //Frame time - milliseconds part of GMT_S
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31 | unsigned short gmt_ms;
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32 | //Gaze direction vector screen intersection X, Y, Z
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33 | float gsi_world_x, gsi_world_y, gsi_world_z;
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34 | //Approxy delay in seconds between image generation and logger data release
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35 | float delay;
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36 | //Head position filtered X, Y, Z
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37 | float hpos_filtx, hpos_filty, hpos_filtz;
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38 | //Left eye closure confidence (0=low, 1=high)
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39 | float left_clos_conf;
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40 | //Right eye closure confidence (0=low, 1=high)
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41 | float right_clos_conf;
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42 | //Eye closure calibration (0=no calibration, 1=full calibration)
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43 | float eye_close_calib;
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44 | //Blink frequency
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45 | float blinking_freq;
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46 | //Head rotation Euler angle alpha, beta, gamma
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47 | float hrot_filtx, hrot_filty, hrot_filtz;
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48 | //Head position confidence (0=low, 100=high)
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49 | float hpos_conf;
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50 | //Right eyeball centre position X, Y, Z
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51 | float h_eyeball_r_x, h_eyeball_r_y, h_eyeball_r_z;
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52 | //Left eyeball centre position X, Y, Z
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53 | float h_eyeball_l_x, h_eyeball_l_y, h_eyeball_l_z;
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54 | //Right eye closure fraction (0=open, 1=closed)
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55 | float right_eye_close;
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56 | //Left eye closure fraction (0=open, 1=closed)
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57 | float left_eye_close;
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58 | //Average blink duration
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59 | float blinking_duration;
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60 | //Perclos value
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61 | float perclos;
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62 | //Gaze direction vector screen intersection X, Y (screen coordinates)
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63 | float gsi_screen_x, gsi_screen_y;
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64 | //Gaze object intersection X, Y, Z (world coordinates)
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65 | float goi_x, goi_y, goi_z;
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66 | //X, Y coord of right eye pupil position in image from camera A
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67 | float r_pupilos_ca_x, r_pupilos_ca_y;
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68 | //(X, Y) of left eye pupil position in image from camera A
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69 | float l_pupilos_ca_x, l_pupilos_ca_y;
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70 | //(X, Y, width, height) of top left hand corner of face rectangle in the image from camera A
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71 | float facerect_ca_x, facerect_ca_y, facerect_ca_w, facerect_ca_h;
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72 | //(X, Y, width, height) of top left hand corner of right eye rectangle in the image from camera A
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73 | float reyerect_ca_x, reyerect_ca_y, reyerect_ca_w, reyerect_ca_h;
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74 | //(X, Y, width, height) of top left hand corner of left eye rectangle in the image from camera A
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75 | float leyerect_ca_x, leyerect_ca_y, leyerect_ca_w, leyerect_ca_h;
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76 | //(X, Y, width, height) of top left hand corner of mouth rectangle in the image from camera A
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77 | float moutrect_ca_x, moutrect_ca_y, moutrect_ca_w, moutrect_ca_h;
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78 | //X, Y coord of right eye pupil position in image from camera B
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79 | float r_pupilos_cb_x, r_pupilos_cb_y;
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80 | //(X, Y) of left eye pupil position in image from camera B
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81 | float l_pupilos_cb_x, l_pupilos_cb_y;
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82 | //(X, Y, width, height) of top left hand corner of face rectangle in the image from camera B
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83 | float facerect_cb_x, facerect_cb_y, facerect_cb_w, facerect_cb_h;
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84 | //(X, Y, width, height) of top left hand corner of right eye rectangle in the image from camera B
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85 | float reyerect_cb_x, reyerect_cb_y, reyerect_cb_w, reyerect_cb_h;
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86 | //(X, Y, width, height) of top left hand corner of left eye rectangle in the image from camera B
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87 | float leyerect_cb_x, leyerect_cb_y, leyerect_cb_w, leyerect_cb_h;
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88 | //(X, Y, width, height) of top left hand corner of mouth rectangle in the image from camera B
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89 | float moutrect_cb_x, moutrect_cb_y, moutrect_cb_w, moutrect_cb_h;
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90 | //Right eye gaze quality level
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91 | int gaze_quality_r;
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92 | ///Left eye gaze quality level
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93 | int gaze_quality_l;
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94 | //Right eyeball centre position X, Y, Z
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95 | float eyeball_r_x, eyeball_r_y, eyeball_r_z;
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96 | //Right eye gaze pitch and yaw angle
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97 | float gazerot_r_x, gazerot_r_y;
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98 | //Left eyeball centre position X, Y, Z
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99 | float eyeball_l_x, eyeball_l_y, eyeball_l_z;
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100 | //Mean Eyes
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101 | float eyeball_x, eyeball_y, eyeball_z;
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102 | //Left eye gaze pitch and yaw angle
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103 | float gazerot_l_x, gazerot_l_y;
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104 | //Right gaze vector X, Y, Z
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105 | float r_nx, r_ny, r_nz;
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106 | //Left gaze vector X, Y, Z
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107 | float l_nx, l_ny, l_nz;
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108 | //Mean gaze vector X, Y, Z
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109 | float nx, ny, nz;
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110 | }FaceLABDatas;
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111 |
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112 | #endif
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113 |
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