[89] | 1 | #ifndef qwt3d_enrichment_std_h__2004_02_23_19_25_begin_guarded_code
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| 2 | #define qwt3d_enrichment_std_h__2004_02_23_19_25_begin_guarded_code
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| 3 |
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| 4 | #include "qwt3d_enrichment.h"
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| 5 |
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| 6 | namespace Qwt3D
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| 7 | {
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| 8 |
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| 9 | class Plot3D;
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| 10 |
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| 11 | //! The Cross Hair Style
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| 12 | class QWT3D_EXPORT CrossHair : public VertexEnrichment
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| 13 | {
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| 14 | public:
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| 15 | CrossHair();
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| 16 | CrossHair(double rad, double linewidth, bool smooth, bool boxed);
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| 17 |
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| 18 | Qwt3D::Enrichment* clone() const {return new CrossHair(*this);}
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| 19 |
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| 20 | void configure(double rad, double linewidth, bool smooth, bool boxed);
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| 21 | void drawBegin();
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| 22 | void drawEnd();
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| 23 | void draw(Qwt3D::Triple const&);
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| 24 |
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| 25 | private:
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| 26 | bool boxed_, smooth_;
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| 27 | double linewidth_, radius_;
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| 28 | GLboolean oldstate_;
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| 29 | };
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| 30 |
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| 31 | //! The Point Style
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| 32 | class QWT3D_EXPORT Dot : public VertexEnrichment
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| 33 | {
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| 34 | public:
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| 35 | Dot();
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| 36 | Dot(double pointsize, bool smooth);
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| 37 |
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| 38 | Qwt3D::Enrichment* clone() const {return new Dot(*this);}
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| 39 |
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| 40 | void configure(double pointsize, bool smooth);
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| 41 | void drawBegin();
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| 42 | void drawEnd();
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| 43 | void draw(Qwt3D::Triple const&);
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| 44 |
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| 45 | private:
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| 46 | bool smooth_;
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| 47 | double pointsize_;
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| 48 | GLboolean oldstate_;
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| 49 | };
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| 50 |
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| 51 | //! The Cone Style
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| 52 | class QWT3D_EXPORT Cone : public VertexEnrichment
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| 53 | {
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| 54 | public:
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| 55 | Cone();
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| 56 | Cone(double rad, unsigned quality);
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| 57 | ~Cone();
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| 58 |
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| 59 | Qwt3D::Enrichment* clone() const {return new Cone(*this);}
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| 60 |
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| 61 | void configure(double rad, unsigned quality);
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| 62 | void draw(Qwt3D::Triple const&);
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| 63 |
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| 64 | private:
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| 65 | GLUquadricObj *hat;
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| 66 | GLUquadricObj *disk;
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| 67 | unsigned quality_;
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| 68 | double radius_;
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| 69 | GLboolean oldstate_;
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| 70 | };
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| 71 |
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| 72 | //! 3D vector field.
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| 73 | /**
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| 74 | The class encapsulates a vector field including his OpenGL representation as arrow field.
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| 75 | The arrows can be configured in different aspects (color, shape, painting quality).
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| 76 |
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| 77 | */
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| 78 | class QWT3D_EXPORT Arrow : public VertexEnrichment
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| 79 | {
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| 80 | public:
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| 81 |
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| 82 | Arrow();
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| 83 | ~Arrow();
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| 84 |
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| 85 | Qwt3D::Enrichment* clone() const {return new Arrow(*this);}
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| 86 |
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| 87 | void configure(int segs, double relconelength, double relconerad, double relstemrad);
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| 88 | void setQuality(int val) {segments_ = val;} //!< Set the number of faces for the arrow
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| 89 | void draw(Qwt3D::Triple const&);
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| 90 |
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| 91 | void setTop(Qwt3D::Triple t){top_ = t;}
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| 92 | void setColor(Qwt3D::RGBA rgba) {rgba_ = rgba;}
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| 93 |
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| 94 | private:
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| 95 |
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| 96 | GLUquadricObj *hat;
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| 97 | GLUquadricObj *disk;
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| 98 | GLUquadricObj *base;
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| 99 | GLUquadricObj *bottom;
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| 100 | GLboolean oldstate_;
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| 101 |
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| 102 | double calcRotation(Qwt3D::Triple& axis, Qwt3D::FreeVector const& vec);
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| 103 |
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| 104 | int segments_;
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| 105 | double rel_cone_length;
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| 106 |
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| 107 | double rel_cone_radius;
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| 108 | double rel_stem_radius;
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| 109 |
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| 110 | Qwt3D::Triple top_;
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| 111 | Qwt3D::RGBA rgba_;
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| 112 | };
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| 113 |
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| 114 | } // ns
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| 115 |
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| 116 | #endif
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