source: pacpusframework/trunk/include/Pacpus/DbitePlayer/DbtPlyEngineStateChart.h@ 167

Last change on this file since 167 was 91, checked in by DHERBOMEZ Gérald, 12 years ago

Improvement of the build system to avoid some workarounds

  • Property svn:keywords set to Id
File size: 3.2 KB
RevLine 
[76]1// %pacpus:license{
[62]2// This file is part of the PACPUS framework distributed under the
3// CECILL-C License, Version 1.0.
[76]4// %pacpus:license}
[66]5/// @file
[62]6/// @author Gerald Dherbomez <firstname.surname@utc.fr>
7/// @author Marek Kurdej <firstname.surname@utc.fr>
8/// @date April, 2007
9/// @version $Id: DbtPlyEngineStateChart.h 91 2013-05-19 10:32:48Z gdherbom $
10/// @copyright Copyright (c) UTC/CNRS Heudiasyc 2006 - 2013. All rights reserved.
11/// @brief DbitePlayer state machine.
12///
13/// Detailed description.
[3]14
[31]15#ifndef DEF_PACPUS_DBTPLYENGINESTATECHART_H
16#define DEF_PACPUS_DBTPLYENGINESTATECHART_H
[3]17
[31]18#include <QString>
[3]19
[31]20#include <Pacpus/DbitePlayer/DbitePlayerConfig.h>
[3]21
22namespace pacpus {
23
24class DbtPlyEngine;
25
26////////////////////////////////////////////////////////////////////////////////
27class DBITE_PLAYER_API DbtPlyEngineState
28{
29public:
[53]30 /// @todo Documentation
[3]31 virtual ~DbtPlyEngineState();
[53]32
33 /// @todo Documentation
[3]34 virtual void play(DbtPlyEngine & engine);
[53]35 /// @todo Documentation
[3]36 virtual void pause(DbtPlyEngine & engine);
[53]37 /// @todo Documentation
[3]38 virtual void stop(DbtPlyEngine & engine);
[53]39
40 /// @todo Documentation
[3]41 virtual void speedUp(DbtPlyEngine & engine);
[53]42 /// @todo Documentation
[3]43 virtual void speedDown(DbtPlyEngine & engine);
[53]44
45 /// @todo Documentation
[3]46 virtual bool isPlaying();
[53]47
48 /// @todo Documentation
[3]49 virtual QString toString() const = 0;
50
51protected:
[53]52 /// @todo Documentation
[3]53 DbtPlyEngineState();
54};
55
56////////////////////////////////////////////////////////////////////////////////
57class DBITE_PLAYER_API PlayingState
58 : public DbtPlyEngineState
59{
60public:
[53]61 /// @todo Documentation
[3]62 virtual void pause(DbtPlyEngine & engine);
[53]63 /// @todo Documentation
[3]64 virtual void stop(DbtPlyEngine & engine);
[53]65
66 /// @todo Documentation
[3]67 virtual bool isPlaying();
[53]68
69 /// @todo Documentation
[3]70 virtual QString toString() const;
[53]71 /// @todo Documentation
[3]72 static DbtPlyEngineState * getInstance();
73
74private:
75 PlayingState();
76 static PlayingState mInstance;
77};
78
79////////////////////////////////////////////////////////////////////////////////
[69]80/// State class when player is on pause.
[3]81class DBITE_PLAYER_API PausedState
82 : public DbtPlyEngineState
83{
84public:
[53]85 /// @todo Documentation
[3]86 virtual void play(DbtPlyEngine & engine);
[53]87 /// @todo Documentation
[3]88 virtual void stop(DbtPlyEngine & engine);
[53]89
90 /// @todo Documentation
[3]91 virtual QString toString() const;
[53]92 /// @todo Documentation
[3]93 static DbtPlyEngineState * getInstance();
94
95private:
96 PausedState();
97 static PausedState mInstance;
98};
99
100////////////////////////////////////////////////////////////////////////////////
[69]101/// State class when player is stopped.
[3]102class DBITE_PLAYER_API StoppedState
103 : public DbtPlyEngineState
104{
105public:
[53]106 /// @todo Documentation
[3]107 virtual void play(DbtPlyEngine & engine);
[53]108
109 /// @todo Documentation
[3]110 virtual QString toString() const;
[53]111 /// @todo Documentation
[3]112 static DbtPlyEngineState * getInstance();
113
114private:
115 StoppedState();
116 static StoppedState mInstance;
117};
118
119} // namespace pacpus
120
[31]121#endif // DEF_PACPUS_DBTPLYENGINESTATECHART_H
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