source: pacpusframework/trunk/include/Pacpus/DbitePlayer/DbtPlyFileManager.h@ 76

Last change on this file since 76 was 76, checked in by Marek Kurdej, 11 years ago

Added: automated license updating lines:
%pacpus:license{
%pacpus:license}

  • Property svn:keywords set to Id
File size: 5.2 KB
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1// %pacpus:license{
2// This file is part of the PACPUS framework distributed under the
3// CECILL-C License, Version 1.0.
4// %pacpus:license}
5/// @file
6/// @author Elie Al Alam <firstname.surname@utc.fr>
7/// @author Gerald Dherbomez <firstname.surname@utc.fr>
8/// @date April, 2007
9/// @version $Id: DbtPlyFileManager.h 76 2013-01-10 17:05:10Z kurdejma $
10/// @copyright Copyright (c) UTC/CNRS Heudiasyc 2006 - 2013. All rights reserved.
11/// @brief DbitePlayer file manager.
12///
13/// Detailed description.
14///
15/// @todo Manage a vector of dbite files and update the functions
16/// playModen and configureComponent to support this funtionnality.
17/// Put the type of data that has just been replayed in a protected
18/// variable of the abstract class in order to the derived class can
19/// know what to do.
20/// @todo Complete the function playMode2.
21/// @todo Make the variable kMaxPendingTimeFromEngineMicrosecs a property.
22
23#ifndef DEF_PACPUS_DBTPLYFILEMANAGER_H
24#define DEF_PACPUS_DBTPLYFILEMANAGER_H
25
26#include <Pacpus/DbitePlayer/DbitePlayerConfig.h>
27#include <Pacpus/DbitePlayer/DbtPlyEngine.h>
28#include <Pacpus/kernel/road_time.h>
29#include <Pacpus/kernel/ComponentBase.h>
30#include <Pacpus/kernel/DbiteFile.h>
31
32#include <QThread>
33
34class QSemaphore;
35
36namespace pacpus {
37
38class DbtPlyEngine;
39
40/// XML config properties:
41/// dbt PATH(S) path to DBT data file(s), separated by pipe symbol '|', relative to datadir property of DbtPlyEngine
42/// e.g. dbt="gps/ublox.dbt|gps/ublox2.dbt"
43/// ui INT graphical user interface (GUI) window number
44/// e.g. ui="0"
45/// verbose INT verbosity level
46/// e.g. verbose="1"
47/// @see DbtPlyEngine
48class DBITE_PLAYER_API DbtPlyFileManager
49 : public QThread
50 , public ComponentBase
51{
52 Q_OBJECT
53
54public:
55 /// constructor
56 DbtPlyFileManager(QString name);
57 /// destructor
58 virtual ~DbtPlyFileManager();
59
60 /// the player replays only the last data that has not been yet replayed
61 /// @todo Rename
62 void playMode1 (road_time_t tDbt, bool reverse);
63 /// the player replays all the data that have not been yet replayed
64 /// @todo Rename
65 void playMode2 (road_time_t tDbt, bool reverse);
66
67 /// virtual method: call when new DBT data are replayed
68 virtual void processData(road_time_t time, road_timerange_t timeRange, void * data) = 0;
69 /// @todo Documentation
70 virtual void displayUI();
71
72 /// 3 Virtual methods relative to the ComponentBase inheritance
73 virtual COMPONENT_CONFIGURATION configureComponent(XmlComponentConfig config);
74 /// @todo Documentation
75 virtual void startActivity();
76 /// @todo Documentation
77 virtual void stopActivity();
78
79 /// The loop of the thread
80 virtual void run();
81
82public Q_SLOTS:
83 /// slot activated by the engine when it computes new DBT time
84 void playData(road_time_t tDbt,road_time_t tNow, bool reverse);
85
86 /// put the file descriptor to the beginning of the file
87 void beginfile();
88
89Q_SIGNALS:
90 /// signal sent to the engine to provide to it the tmin and tmax of the file
91 void tMinMaxIs(road_time_t tmin, road_time_t tmax);
92
93protected:
94 /// Verbosity level
95 int mVerbose;
96
97 /// a pointer on the player engine
98 DbtPlyEngine * mEngine;
99
100 /// the absolute path of the DBT file
101 QString dbtProperty_;
102 /// @todo Documentation
103 QStringList mDbtFilenameList;
104
105 /// The directory where the DBT file is located
106 QString mDbtDataPath;
107
108 /// Display or not the graphical interface
109 bool mShowGui;
110
111 /// @todo Documentation
112 struct dbtStruct
113 {
114 /// Data buffer
115 char * buffer;
116 /// Acquisition time
117 road_time_t t;
118 /// Acquisition timerange
119 road_timerange_t tr;
120 };
121
122 /// @todo Documentation
123 struct dbtStructFile
124 {
125 /// the DBT file descriptor
126 pacpus::DbiteFile * pfile;
127 /// the buffer where the data are stored after the reading and the associated time, timerange and file descriptor
128 dbtStruct cur;
129 /// the previous DBT data, these ones that must be processed
130 dbtStruct toProcess;
131 };
132
133 /// @todo Documentation
134 QList<dbtStructFile> dbt_;
135 /// @todo Documentation
136 int dbtIndex_;
137
138private:
139 /// @todo Documentation
140 bool processDbtFileHdfile(dbtStructFile & dbtFile, pacpus::DbiteFile::ReadDirection direction);
141
142private:
143 // reading backward?
144 bool reverse_;
145
146 /// the estimated DBT time sent by the engine and computed relatively to the state of the player
147 road_time_t timeToRead_;
148
149 /// The mode of replay
150 /// @see playMode1, playMode2 methods
151 int mode_;
152
153 /// The minimum and maximum time of the data contained in the file
154 road_time_t tMin_, tMax_;
155
156 /// the synchronization semaphore with the engine
157 QSemaphore * sync_;
158
159 /// For statistics purpose - delta time between the instant when the tDbt is computed and the instant when it is
160 /// taken into account by the file manager
161 int deltaTDbtTab_[1000];
162 int deltaTDbtTabLoop_;
163};
164
165} // namespace pacpus
166
167#endif // DEF_PACPUS_DBTPLYFILEMANAGER_H
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