[3] | 1 | ////////////////////////////////////////////////////////////////////////////////
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| 2 | // created: 2007/04/12 - 16:30
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| 3 | //
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| 4 | // author: Elie Al Alam & Gerald Dherbomez
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| 5 | //
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| 6 | // version: $Id: DbtPlyTrigger.cpp 1009 2012-08-01 19:03:32Z morasjul $
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| 7 | //
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| 8 | // purpose: Dbite Player Trigger implementation
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| 9 | ////////////////////////////////////////////////////////////////////////////////
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| 10 |
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| 11 | #include "kernel/ComponentManager.h"
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| 12 | #include "kernel/Log.h"
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| 13 | #include "DbitePlayer/DbtPlyTrigger.h"
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| 14 |
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| 15 | namespace pacpus {
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| 16 |
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| 17 | DECLARE_STATIC_LOGGER("pacpus.core.DbtPlyTrigger");
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| 18 |
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| 19 | // Construction de la fabrique de composant DbtPlyTrigger
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| 20 | //static ComponentFactory<DbtPlyTrigger> factory("DbtPlyTrigger");
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| 21 |
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| 22 | DbtPlyTrigger::DbtPlyTrigger(QString name)
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| 23 | : ComponentBase(name)
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| 24 | , mEngine(NULL)
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| 25 | {
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| 26 | THREAD_ALIVE = false;
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| 27 | }
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| 28 |
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| 29 | DbtPlyTrigger::~DbtPlyTrigger()
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| 30 | {
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| 31 | }
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| 32 |
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| 33 | ComponentBase::COMPONENT_CONFIGURATION DbtPlyTrigger::configureComponent(XmlComponentConfig /*config*/)
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| 34 | {
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| 35 | ComponentManager * mgr = ComponentManager::getInstance();
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| 36 | // we get a pointer to the engine component
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| 37 | mEngine = dynamic_cast<DbtPlyEngine *>(mgr->getComponent("dbiteEngine"));
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| 38 | if (NULL == mEngine) {
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| 39 | LOG_FATAL("cannot get a pointer of the 'dbiteEngine' component");
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| 40 | return CONFIGURED_FAILED;
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| 41 | }
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| 42 | connect(this, SIGNAL(triggerSig()),
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| 43 | mEngine,SLOT(engReceiver()),
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| 44 | Qt::DirectConnection);
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| 45 |
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| 46 | return CONFIGURED_OK;
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| 47 | }
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| 48 |
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| 49 | void DbtPlyTrigger::startActivity()
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| 50 | {
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| 51 | THREAD_ALIVE = true;
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| 52 | start();
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| 53 | }
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| 54 |
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| 55 | void DbtPlyTrigger::stopActivity()
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| 56 | {
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| 57 | THREAD_ALIVE = false;
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| 58 | }
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| 59 |
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| 60 | // The thread is started when the user press the play button
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| 61 | void DbtPlyTrigger::run()
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| 62 | {
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| 63 | #ifdef WIN32
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| 64 | timeBeginPeriod(1);
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| 65 | #endif
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| 66 |
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| 67 | while(THREAD_ALIVE) {
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| 68 | if (mEngine->isPlaying()) {
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| 69 | Q_EMIT triggerSig();
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| 70 | }
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| 71 | msleep(1);
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| 72 | }
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| 73 |
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| 74 | #ifdef WIN32
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| 75 | timeEndPeriod(1);
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| 76 | #endif
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| 77 | }
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| 78 |
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| 79 | } // namespace pacpus
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