Last change
on this file since 91 was 59, checked in by DHERBOMEZ Gérald, 10 years ago |
Integration of new modules:
- GPS NMEA0183 decoder
- Span CPT Decoder
Update of:
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File size:
1.8 KB
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1 | #include "nmea0183.h"
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2 | #pragma hdrstop
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3 |
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4 | /*
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5 | ** Author: Samuel R. Blackburn
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6 | ** Internet: sam_blackburn@pobox.com
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7 | **
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8 | ** You can use it any way you like as long as you don't try to sell it.
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9 | **
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10 | ** Copyright, 1996, Samuel R. Blackburn
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11 | **
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12 | ** $Workfile: vdr.cpp $
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13 | ** $Revision: 4 $
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14 | ** $Modtime: 10/10/98 2:39p $
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15 | */
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16 |
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17 |
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18 |
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19 | VDR::VDR()
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20 | {
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21 | Mnemonic = "VDR";
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22 | Empty();
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23 | }
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24 |
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25 | VDR::~VDR()
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26 | {
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27 | //Mnemonic.Empty();
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28 | Empty();
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29 | }
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30 |
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31 | void VDR::Empty( void )
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32 | {
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33 | DegreesTrue = 0.0;
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34 | DegreesMagnetic = 0.0;
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35 | Knots = 0.0;
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36 | }
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37 |
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38 | BOOL VDR::Parse( const SENTENCE& sentence )
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39 | {
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40 | /*
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41 | ** VDR - Set and Drift
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42 | **
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43 | ** 1 2 3 4 5 6 7
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44 | ** | | | | | | |
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45 | ** $--VDR,x.x,T,x.x,M,x.x,N*hh<CR><LF>
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46 | **
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47 | ** Field Number:
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48 | ** 1) Degress True
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49 | ** 2) T = True
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50 | ** 3) Degrees Magnetic
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51 | ** 4) M = Magnetic
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52 | ** 5) Knots (speed of current)
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53 | ** 6) N = Knots
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54 | ** 7) Checksum
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55 | */
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56 |
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57 | /*
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58 | ** First we check the checksum...
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59 | */
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60 |
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61 | if ( sentence.IsChecksumBad( 7 ) == True )
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62 | {
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63 | SetErrorMessage( "Invalid Checksum" );
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64 | return( FALSE );
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65 | }
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66 |
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67 | DegreesTrue = sentence.Double( 1 );
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68 | DegreesMagnetic = sentence.Double( 3 );
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69 | Knots = sentence.Double( 5 );
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70 |
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71 | return( TRUE );
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72 | }
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73 |
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74 | BOOL VDR::Write( SENTENCE& sentence )
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75 | {
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76 | /*
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77 | ** Let the parent do its thing
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78 | */
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79 |
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80 | RESPONSE::Write( sentence );
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81 |
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82 | sentence += DegreesTrue;
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83 | sentence += "T";
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84 | sentence += DegreesMagnetic;
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85 | sentence += "M";
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86 | sentence += Knots;
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87 | sentence += "N";
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88 |
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89 | sentence.Finish();
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90 |
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91 | return( TRUE );
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92 | }
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93 |
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94 | const VDR& VDR::operator = ( const VDR& source )
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95 | {
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96 | DegreesTrue = source.DegreesTrue;
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97 | DegreesMagnetic = source.DegreesMagnetic;
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98 | Knots = source.Knots;
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99 |
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100 | return( *this );
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101 | }
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