#include "nmea0183.h" #pragma hdrstop /* ** Author: Samuel R. Blackburn ** Internet: sam_blackburn@pobox.com ** ** You can use it any way you like as long as you don't try to sell it. ** ** Copyright, 1996, Samuel R. Blackburn ** ** $Workfile: xte.cpp $ ** $Revision: 4 $ ** $Modtime: 10/10/98 2:39p $ */ XTE::XTE() { Mnemonic = "XTE"; Empty(); } XTE::~XTE() { //Mnemonic.Empty(); Empty(); } void XTE::Empty( void ) { CrossTrackErrorMagnitude = 0.0; DirectionToSteer = LR_Unknown; //CrossTrackUnits.Empty(); } BOOL XTE::Parse( const SENTENCE& sentence ) { QString field_data; /* ** XTE - Cross-Track Error, Measured ** ** 1 2 3 4 5 6 ** | | | | | | ** $--XTE,A,A,x.x,a,N,*hh ** ** 1) Status ** V = LORAN-C Blink or SNR warning ** V = general warning flag or other navigation systems when a reliable ** fix is not available ** 2) Status ** V = Loran-C Cycle Lock warning flag ** A = OK or not used ** 3) Cross Track Error Magnitude ** 4) Direction to steer, L or R ** 5) Cross Track Units, N = Nautical Miles ** 6) Checksum */ /* ** First we check the checksum... */ if ( sentence.IsChecksumBad( 6 ) == True ) { SetErrorMessage( "Invalid Checksum" ); return( FALSE ); } /* ** Line has already been checked for checksum validity */ IsLoranBlinkOK = sentence.Boolean( 1 ); IsLoranCCycleLockOK = sentence.Boolean( 2 ); CrossTrackErrorMagnitude = sentence.Double( 3 ); DirectionToSteer = sentence.LeftOrRight( 4 ); CrossTrackUnits = sentence.Field( 5 ); return( TRUE ); } BOOL XTE::Write( SENTENCE& sentence ) { /* ** Let the parent do its thing */ RESPONSE::Write( sentence ); sentence += IsLoranBlinkOK; sentence += IsLoranCCycleLockOK; sentence += CrossTrackErrorMagnitude; sentence += DirectionToSteer; sentence += CrossTrackUnits; sentence.Finish(); return( TRUE ); } const XTE& XTE::operator = ( const XTE& source ) { IsLoranBlinkOK = source.IsLoranBlinkOK; IsLoranCCycleLockOK = source.IsLoranCCycleLockOK; CrossTrackErrorMagnitude = source.CrossTrackErrorMagnitude; DirectionToSteer = source.DirectionToSteer; CrossTrackUnits = source.CrossTrackUnits; return( *this ); }