1 | // This file is part of Eigen, a lightweight C++ template library
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2 | // for linear algebra.
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3 | //
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4 | // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr>
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5 | //
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6 | // This Source Code Form is subject to the terms of the Mozilla
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7 | // Public License v. 2.0. If a copy of the MPL was not distributed
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8 | // with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
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9 |
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10 | #include "gpuhelper.h"
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11 | #include "icosphere.h"
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12 | #include <GL/glu.h>
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13 | // PLEASE don't look at this old code... ;)
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14 |
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15 | #include <fstream>
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16 | #include <algorithm>
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17 |
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18 | GpuHelper gpu;
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19 |
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20 | GpuHelper::GpuHelper()
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21 | {
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22 | mVpWidth = mVpHeight = 0;
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23 | mCurrentMatrixTarget = 0;
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24 | mInitialized = false;
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25 | }
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26 |
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27 | GpuHelper::~GpuHelper()
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28 | {
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29 | }
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30 |
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31 | void GpuHelper::pushProjectionMode2D(ProjectionMode2D pm)
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32 | {
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33 | // switch to 2D projection
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34 | pushMatrix(Matrix4f::Identity(),GL_PROJECTION);
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35 |
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36 | if(pm==PM_Normalized)
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37 | {
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38 | //glOrtho(-1., 1., -1., 1., 0., 1.);
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39 | }
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40 | else if(pm==PM_Viewport)
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41 | {
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42 | GLint vp[4];
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43 | glGetIntegerv(GL_VIEWPORT, vp);
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44 | glOrtho(0., vp[2], 0., vp[3], -1., 1.);
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45 | }
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46 |
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47 | pushMatrix(Matrix4f::Identity(),GL_MODELVIEW);
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48 | }
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49 |
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50 | void GpuHelper::popProjectionMode2D(void)
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51 | {
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52 | popMatrix(GL_PROJECTION);
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53 | popMatrix(GL_MODELVIEW);
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54 | }
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55 |
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56 | void GpuHelper::drawVector(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect /* = 50.*/)
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57 | {
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58 | static GLUquadricObj *cylindre = gluNewQuadric();
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59 | glColor4fv(color.data());
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60 | float length = vec.norm();
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61 | pushMatrix(GL_MODELVIEW);
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62 | glTranslatef(position.x(), position.y(), position.z());
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63 | Vector3f ax = Matrix3f::Identity().col(2).cross(vec);
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64 | ax.normalize();
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65 | Vector3f tmp = vec;
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66 | tmp.normalize();
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67 | float angle = 180.f/M_PI * acos(tmp.z());
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68 | if (angle>1e-3)
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69 | glRotatef(angle, ax.x(), ax.y(), ax.z());
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70 | gluCylinder(cylindre, length/aspect, length/aspect, 0.8*length, 10, 10);
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71 | glTranslatef(0.0,0.0,0.8*length);
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72 | gluCylinder(cylindre, 2.0*length/aspect, 0.0, 0.2*length, 10, 10);
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73 |
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74 | popMatrix(GL_MODELVIEW);
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75 | }
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76 |
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77 | void GpuHelper::drawVectorBox(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect)
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78 | {
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79 | static GLUquadricObj *cylindre = gluNewQuadric();
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80 | glColor4fv(color.data());
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81 | float length = vec.norm();
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82 | pushMatrix(GL_MODELVIEW);
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83 | glTranslatef(position.x(), position.y(), position.z());
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84 | Vector3f ax = Matrix3f::Identity().col(2).cross(vec);
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85 | ax.normalize();
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86 | Vector3f tmp = vec;
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87 | tmp.normalize();
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88 | float angle = 180.f/M_PI * acos(tmp.z());
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89 | if (angle>1e-3)
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90 | glRotatef(angle, ax.x(), ax.y(), ax.z());
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91 | gluCylinder(cylindre, length/aspect, length/aspect, 0.8*length, 10, 10);
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92 | glTranslatef(0.0,0.0,0.8*length);
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93 | glScalef(4.0*length/aspect,4.0*length/aspect,4.0*length/aspect);
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94 | drawUnitCube();
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95 | popMatrix(GL_MODELVIEW);
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96 | }
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97 |
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98 | void GpuHelper::drawUnitCube(void)
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99 | {
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100 | static float vertices[][3] = {
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101 | {-0.5,-0.5,-0.5},
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102 | { 0.5,-0.5,-0.5},
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103 | {-0.5, 0.5,-0.5},
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104 | { 0.5, 0.5,-0.5},
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105 | {-0.5,-0.5, 0.5},
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106 | { 0.5,-0.5, 0.5},
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107 | {-0.5, 0.5, 0.5},
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108 | { 0.5, 0.5, 0.5}};
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109 |
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110 | glBegin(GL_QUADS);
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111 | glNormal3f(0,0,-1); glVertex3fv(vertices[0]); glVertex3fv(vertices[2]); glVertex3fv(vertices[3]); glVertex3fv(vertices[1]);
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112 | glNormal3f(0,0, 1); glVertex3fv(vertices[4]); glVertex3fv(vertices[5]); glVertex3fv(vertices[7]); glVertex3fv(vertices[6]);
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113 | glNormal3f(0,-1,0); glVertex3fv(vertices[0]); glVertex3fv(vertices[1]); glVertex3fv(vertices[5]); glVertex3fv(vertices[4]);
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114 | glNormal3f(0, 1,0); glVertex3fv(vertices[2]); glVertex3fv(vertices[6]); glVertex3fv(vertices[7]); glVertex3fv(vertices[3]);
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115 | glNormal3f(-1,0,0); glVertex3fv(vertices[0]); glVertex3fv(vertices[4]); glVertex3fv(vertices[6]); glVertex3fv(vertices[2]);
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116 | glNormal3f( 1,0,0); glVertex3fv(vertices[1]); glVertex3fv(vertices[3]); glVertex3fv(vertices[7]); glVertex3fv(vertices[5]);
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117 | glEnd();
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118 | }
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119 |
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120 | void GpuHelper::drawUnitSphere(int level)
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121 | {
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122 | static IcoSphere sphere;
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123 | sphere.draw(level);
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124 | }
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125 |
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126 |
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