1 | namespace Eigen {
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2 |
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3 | /** \page Eigen2SupportModes Eigen 2 support modes
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4 |
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5 | <div class="bigwarning">Eigen2 support is deprecated in Eigen 3.2.x and it will be removed in Eigen 3.3.</div>
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6 |
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7 | This page documents the Eigen2 support modes, a powerful tool to help migrating your project from Eigen 2 to Eigen 3.
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8 | Don't miss our page on \ref Eigen2ToEigen3 "API changes" between Eigen 2 and Eigen 3.
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9 |
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10 | \eigenAutoToc
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11 |
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12 | \section EIGEN2_SUPPORT_Macro The quick way: define EIGEN2_SUPPORT
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13 |
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14 | By defining EIGEN2_SUPPORT before including any Eigen 3 header, you get back a large part of the Eigen 2 API, while keeping the Eigen 3 API and ABI unchanged.
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15 |
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16 | This defaults to the \ref Stage30 "stage 30" described below.
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17 |
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18 | The rest of this page describes an optional, more powerful \em staged migration path.
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19 |
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20 | \section StagedMigrationPathOverview Overview of the staged migration path
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21 |
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22 | The primary reason why EIGEN2_SUPPORT alone may not be enough to migrate a large project from Eigen 2 to Eigen 3 is that some of the Eigen 2 API is inherently incompatible with the Eigen 3 API. This happens when the same identifier is used in Eigen 2 and in Eigen 3 with different meanings. To help migrate projects that rely on such API, we provide a staged migration path allowing to perform the migration \em incrementally.
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23 |
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24 | It goes as follows:
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25 | \li Step 0: start with a project using Eigen 2.
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26 | \li Step 1: build your project against Eigen 3 with \ref Stage10 "Eigen 2 support stage 10". This mode enables maximum compatibility with the Eigen 2 API, with just a few exceptions.
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27 | \li Step 2: build your project against Eigen 3 with \ref Stage20 "Eigen 2 support stage 20". This mode forces you to add eigen2_ prefixes to the Eigen2 identifiers that conflict with Eigen 3 API.
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28 | \li Step 3: build your project against Eigen 3 with \ref Stage30 "Eigen 2 support stage 30". This mode enables the full Eigen 3 API.
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29 | \li Step 4: build your project against Eigen 3 with \ref Stage40 "Eigen 2 support stage 40". This mode enables the full Eigen 3 strictness on matters, such as const-correctness, where Eigen 2 was looser.
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30 | \li Step 5: build your project against Eigen 3 without any Eigen 2 support mode.
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31 |
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32 | \section Stage10 Stage 10: define EIGEN2_SUPPORT_STAGE10_FULL_EIGEN2_API
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33 |
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34 | Enable this mode by defining the EIGEN2_SUPPORT_STAGE10_FULL_EIGEN2_API preprocessor macro before including any Eigen 3 header.
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35 |
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36 | This mode maximizes support for the Eigen 2 API. As a result, it does not offer the full Eigen 3 API. Also, it doesn't offer quite 100% of the Eigen 2 API.
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37 |
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38 | The part of the Eigen 3 API that is not present in this mode, is Eigen 3's Geometry module. Indeed, this mode completely replaces it by a copy of Eigen 2's Geometry module.
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39 |
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40 | The parts of the API that are still not 100% Eigen 2 compatible in this mode are:
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41 | \li Dot products over complex numbers. Eigen 2's dot product was linear in the first variable. Eigen 3's dot product is linear in the second variable. In other words, the Eigen 2 code \code x.dot(y) \endcode is equivalent to the Eigen 3 code \code y.dot(x) \endcode In yet other words, dot products are complex-conjugated in Eigen 3 compared to Eigen 2. The switch to the new convention was commanded by common usage, especially with the notation \f$ x^Ty \f$ for dot products of column-vectors.
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42 | \li The Sparse module.
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43 | \li Certain fine details of linear algebraic decompositions. For example, LDLT decomposition is now pivoting in Eigen 3 whereas it wasn't in Eigen 2, so code that was relying on its underlying matrix structure will break.
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44 | \li Usage of Eigen types in STL containers, \ref Eigen2ToEigen3 "as explained on this page".
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45 |
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46 | \section Stage20 Stage 20: define EIGEN2_SUPPORT_STAGE20_RESOLVE_API_CONFLICTS
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47 |
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48 | Enable this mode by defining the EIGEN2_SUPPORT_STAGE10_FULL_EIGEN2_API preprocessor macro before including any Eigen 3 header.
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49 |
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50 | This mode removes the Eigen 2 API that is directly conflicting with Eigen 3 API. Instead, these bits of Eigen 2 API remain available with eigen2_ prefixes. The main examples of such API are:
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51 | \li the whole Geometry module. For example, replace \c Quaternion by \c eigen2_Quaternion, replace \c Transform3f by \c eigen2_Transform3f, etc.
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52 | \li the lu() method to obtain a LU decomposition. Replace by eigen2_lu().
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53 |
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54 | There is also one more eigen2_-prefixed identifier that you should know about, even though its use is not checked at compile time by this mode: the dot() method. As was discussed above, over complex numbers, its meaning is different between Eigen 2 and Eigen 3. You can use eigen2_dot() to get the Eigen 2 behavior.
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55 |
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56 | \section Stage30 Stage 30: define EIGEN2_SUPPORT_STAGE30_FULL_EIGEN3_API
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57 |
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58 | Enable this mode by defining the EIGEN2_SUPPORT_STAGE30_FULL_EIGEN3_API preprocessor macro before including any Eigen 3 header. Also, this mode is what you get by default when you just define EIGEN2_SUPPORT.
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59 |
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60 | This mode gives you the full unaltered Eigen 3 API, while still keeping as much support as possible for the Eigen 2 API.
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61 |
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62 | The eigen2_-prefixed identifiers are still available, but at this stage you should now replace them by Eigen 3 identifiers. Have a look at our page on \ref Eigen2ToEigen3 "API changes" between Eigen 2 and Eigen 3.
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63 |
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64 | \section Stage40 Stage 40: define EIGEN2_SUPPORT_STAGE40_FULL_EIGEN3_STRICTNESS
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65 |
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66 | Enable this mode by defining the EIGEN2_SUPPORT_STAGE40_FULL_EIGEN3_STRICTNESS preprocessor macro before including any Eigen 3 header.
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67 |
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68 | This mode tightens the last bits of strictness, especially const-correctness, that had to be loosened to support what Eigen 2 allowed. For example, this code compiled in Eigen 2:
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69 | \code
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70 | const float array[4];
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71 | x = Map<Vector4f>(array);
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72 | \endcode
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73 | That allowed to circumvent constness. This is no longer allowed in Eigen 3. If you have to map const data in Eigen 3, map it as a const-qualified type. However, rather than explictly constructing Map objects, we strongly encourage you to use the static Map methods instead, as they take care of all of this for you:
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74 | \code
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75 | const float array[4];
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76 | x = Vector4f::Map(array);
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77 | \endcode
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78 | This lets Eigen do the right thing for you and works equally well in Eigen 2 and in Eigen 3.
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79 |
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80 | \section FinallyDropAllEigen2Support Finally drop all Eigen 2 support
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81 |
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82 | Stage 40 is the first where it's "comfortable" to stay for a little longer period, since it preserves 100% Eigen 3 compatibility. However, we still encourage you to complete your migration as quickly as possible. While we do run the Eigen 2 test suite against Eigen 3's stage 10 support mode, we can't guarantee the same level of support and quality assurance for Eigen 2 support as we do for Eigen 3 itself, especially not in the long term. \ref Eigen2ToEigen3 "This page" describes a large part of the changes that you may need to perform.
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83 |
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84 | \section ABICompatibility What about ABI compatibility?
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85 |
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86 | It goes as follows:
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87 | \li Stage 10 already is ABI compatible with Eigen 3 for the basic (Matrix, Array, SparseMatrix...) types. However, since this stage uses a copy of Eigen 2's Geometry module instead of Eigen 3's own Geometry module, the ABI in the Geometry module is not Eigen 3 compatible.
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88 | \li Stage 20 removes the Eigen 3-incompatible Eigen 2 Geometry module (it remains available with eigen2_ prefix). So at this stage, all the identifiers that exist in Eigen 3 have the Eigen 3 ABI (and API).
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89 | \li Stage 30 introduces the remaining Eigen 3 identifiers. So at this stage, you have the full Eigen 3 ABI.
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90 | \li Stage 40 is no different than Stage 30 in these matters.
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91 |
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92 |
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93 | */
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94 |
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95 | }
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