source:
pacpussensors/trunk/Vislab/lib3dv-1.2.0/lib3dv/eigen/doc/snippets/tut_arithmetic_transpose_aliasing.cpp@
136
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1 | Matrix2i a; a << 1, 2, 3, 4; |
2 | cout << "Here is the matrix a:\n" << a << endl; |
3 | |
4 | a = a.transpose(); // !!! do NOT do this !!! |
5 | cout << "and the result of the aliasing effect:\n" << a << endl; |
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