1 | // This file is part of Eigen, a lightweight C++ template library
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2 | // for linear algebra.
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3 | //
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4 | // Copyright (C) 2009 Ilya Baran <ibaran@mit.edu>
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5 | //
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6 | // This Source Code Form is subject to the terms of the Mozilla
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7 | // Public License v. 2.0. If a copy of the MPL was not distributed
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8 | // with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
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9 |
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10 | #ifndef EIGEN_BVH_MODULE_H
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11 | #define EIGEN_BVH_MODULE_H
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12 |
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13 | #include <Eigen/Core>
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14 | #include <Eigen/Geometry>
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15 | #include <Eigen/StdVector>
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16 | #include <algorithm>
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17 | #include <queue>
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18 |
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19 | namespace Eigen {
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20 |
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21 | /**
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22 | * \defgroup BVH_Module BVH module
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23 | * \brief This module provides generic bounding volume hierarchy algorithms
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24 | * and reference tree implementations.
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25 | *
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26 | *
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27 | * \code
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28 | * #include <unsupported/Eigen/BVH>
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29 | * \endcode
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30 | *
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31 | * A bounding volume hierarchy (BVH) can accelerate many geometric queries. This module provides a generic implementation
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32 | * of the two basic algorithms over a BVH: intersection of a query object against all objects in the hierarchy and minimization
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33 | * of a function over the objects in the hierarchy. It also provides intersection and minimization over a cartesian product of
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34 | * two BVH's. A BVH accelerates intersection by using the fact that if a query object does not intersect a volume, then it cannot
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35 | * intersect any object contained in that volume. Similarly, a BVH accelerates minimization because the minimum of a function
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36 | * over a volume is no greater than the minimum of a function over any object contained in it.
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37 | *
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38 | * Some sample queries that can be written in terms of intersection are:
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39 | * - Determine all points where a ray intersects a triangle mesh
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40 | * - Given a set of points, determine which are contained in a query sphere
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41 | * - Given a set of spheres, determine which contain the query point
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42 | * - Given a set of disks, determine if any is completely contained in a query rectangle (represent each 2D disk as a point \f$(x,y,r)\f$
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43 | * in 3D and represent the rectangle as a pyramid based on the original rectangle and shrinking in the \f$r\f$ direction)
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44 | * - Given a set of points, count how many pairs are \f$d\pm\epsilon\f$ apart (done by looking at the cartesian product of the set
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45 | * of points with itself)
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46 | *
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47 | * Some sample queries that can be written in terms of function minimization over a set of objects are:
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48 | * - Find the intersection between a ray and a triangle mesh closest to the ray origin (function is infinite off the ray)
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49 | * - Given a polyline and a query point, determine the closest point on the polyline to the query
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50 | * - Find the diameter of a point cloud (done by looking at the cartesian product and using negative distance as the function)
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51 | * - Determine how far two meshes are from colliding (this is also a cartesian product query)
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52 | *
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53 | * This implementation decouples the basic algorithms both from the type of hierarchy (and the types of the bounding volumes) and
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54 | * from the particulars of the query. To enable abstraction from the BVH, the BVH is required to implement a generic mechanism
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55 | * for traversal. To abstract from the query, the query is responsible for keeping track of results.
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56 | *
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57 | * To be used in the algorithms, a hierarchy must implement the following traversal mechanism (see KdBVH for a sample implementation): \code
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58 | typedef Volume //the type of bounding volume
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59 | typedef Object //the type of object in the hierarchy
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60 | typedef Index //a reference to a node in the hierarchy--typically an int or a pointer
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61 | typedef VolumeIterator //an iterator type over node children--returns Index
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62 | typedef ObjectIterator //an iterator over object (leaf) children--returns const Object &
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63 | Index getRootIndex() const //returns the index of the hierarchy root
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64 | const Volume &getVolume(Index index) const //returns the bounding volume of the node at given index
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65 | void getChildren(Index index, VolumeIterator &outVBegin, VolumeIterator &outVEnd,
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66 | ObjectIterator &outOBegin, ObjectIterator &outOEnd) const
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67 | //getChildren takes a node index and makes [outVBegin, outVEnd) range over its node children
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68 | //and [outOBegin, outOEnd) range over its object children
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69 | \endcode
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70 | *
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71 | * To use the hierarchy, call BVIntersect or BVMinimize, passing it a BVH (or two, for cartesian product) and a minimizer or intersector.
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72 | * For an intersection query on a single BVH, the intersector encapsulates the query and must provide two functions:
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73 | * \code
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74 | bool intersectVolume(const Volume &volume) //returns true if the query intersects the volume
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75 | bool intersectObject(const Object &object) //returns true if the intersection search should terminate immediately
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76 | \endcode
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77 | * The guarantee that BVIntersect provides is that intersectObject will be called on every object whose bounding volume
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78 | * intersects the query (but possibly on other objects too) unless the search is terminated prematurely. It is the
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79 | * responsibility of the intersectObject function to keep track of the results in whatever manner is appropriate.
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80 | * The cartesian product intersection and the BVMinimize queries are similar--see their individual documentation.
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81 | *
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82 | * The following is a simple but complete example for how to use the BVH to accelerate the search for a closest red-blue point pair:
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83 | * \include BVH_Example.cpp
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84 | * Output: \verbinclude BVH_Example.out
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85 | */
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86 | }
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87 |
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88 | //@{
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89 |
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90 | #include "src/BVH/BVAlgorithms.h"
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91 | #include "src/BVH/KdBVH.h"
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92 |
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93 | //@}
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94 |
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95 | #endif // EIGEN_BVH_MODULE_H
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