#ifndef LIB3DV_IPM_H #define LIB3DV_IPM_H /* ipm.h * * Copyright (C) 2013 VisLab * * This file is part of lib3dv; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, see . */ #include #include #include #include #include namespace lib3dv { class image; /** * @brief Inverse perspective mapping * * This class turns raw depth measurements into 3D points. Both sensor and world coordinate systems are supported. * * @note Intrinsic camera params must match the DSI resolution, so if the calibration information refers to the full-resolution image and a 2x downsampling has been applied to the depth map, * all the fields of calibration::camera_intrinsics will have to be divided by 2 before invoking the constructor. **/ class LIB3DV_EXPORT inverse_perspective_mapping { public : /** * @brief Setup the conversion from a depth map to a point cloud in sensor coordinates [x -> right, y -> down, z -> forward]. * * @param [in] intrinsics Right camera intrinsic calibration parameters. * @param [in] baseline Euclidean distance between the optical centers. **/ inverse_perspective_mapping(const calibration::camera_intrinsics& intrinsics, float baseline); /** * @brief Setup the conversion from a depth map to a point cloud in world coordinates [x -> forward, y -> left, z -> up]. * * @param [in] intrinsics Right camera intrinsic calibration parameters. * @param [in] position Right camera position. * @param [in] orientation Right camera orientation. * @param [in] baseline Euclidean distance between the optical centers. **/ inverse_perspective_mapping(const calibration::camera_intrinsics& intrinsics, const calibration::position& position, const calibration::orientation& orientation, float baseline); ~inverse_perspective_mapping(); /** * @brief Convert a depth map to a point cloud. * * @param [in] dsi Depth map. Must be a lib3dv::image::type::DSI. * @param [out] world_points Point cloud. * @return bool True if the operation was successful, false otherwise. **/ bool operator()(boost::shared_ptr dsi, std::vector& world_points); private : calibration::camera_intrinsics m_intrinsics; float m_baseline; float* m_transformation_matrix; }; } #endif