#ifndef LIB3DV_POSE_UTILS_H #define LIB3DV_POSE_UTILS_H /* pose_utils.h * * Copyright (C) 2013 VisLab * * This file is part of lib3dv; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, see . */ #include #include #include #include namespace lib3dv { class pose; /** * @brief Inverse perspective mapping * * This class turns raw depth measurements into 3D points. Both sensor and world coordinate systems are supported. * * @note Intrinsic camera params must match the DSI resolution, so if the calibration information refers to the full-resolution image and a 2x downsampling has been applied to the depth map, * all the fields of calibration::camera_intrinsics will have to be divided by 2 before invoking the constructor. **/ class LIB3DV_EXPORT pose_utils { public : /** * @brief Setup the conversion from a a pose matrix to orientation data in world coordinates [yaw, pitch, roll]. * * @param [in] position Right camera position. * @param [in] orientation Right camera orientation. **/ pose_utils(const calibration::position& position, const calibration::orientation& orientation); /** * @brief Convert a pose matrix to orientation data in world coordinates [yaw, pitch, roll]. * * @param [in] pose Pose data. Must be a lib3dv::pose. * @param [out] double yaw. * @param [out] double pitch. * @param [out] double roll. **/ void extract_orientation(const lib3dv::pose& pose, float &yaw, float & pitch, float & roll); private : calibration::position m_position; calibration::orientation m_orientation; }; } #endif