source: pacpussensors/trunk/Vislab/lib3dv-1.2.0/lib3dv/pose_utils.h@ 137

Last change on this file since 137 was 136, checked in by ldecherf, 8 years ago

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1#ifndef LIB3DV_POSE_UTILS_H
2#define LIB3DV_POSE_UTILS_H
3
4/* pose_utils.h
5 *
6 * Copyright (C) 2013 VisLab
7 *
8 * This file is part of lib3dv; you can redistribute it and/or modify
9 * it under the terms of the GNU Lesser General Public License as published by
10 * the Free Software Foundation; either version 3 of the License, or (at
11 * your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public License
19 * along with this program; if not, see <http://www.gnu.org/licenses/>.
20 */
21
22#include <lib3dv/calibration.h>
23#include <lib3dv/pose.h>
24
25#include <lib3dv/3dv_export.h>
26
27#include <boost/shared_ptr.hpp>
28
29namespace lib3dv
30{
31 class pose;
32
33 /**
34 * @brief Inverse perspective mapping
35 *
36 * This class turns raw depth measurements into 3D points. Both sensor and world coordinate systems are supported.
37 *
38 * @note Intrinsic camera params must match the DSI resolution, so if the calibration information refers to the full-resolution image and a 2x downsampling has been applied to the depth map,
39 * all the fields of calibration::camera_intrinsics will have to be divided by 2 before invoking the constructor.
40 **/
41 class LIB3DV_EXPORT pose_utils
42 {
43 public :
44
45 /**
46 * @brief Setup the conversion from a a pose matrix to orientation data in world coordinates [yaw, pitch, roll].
47 *
48 * @param [in] position Right camera position.
49 * @param [in] orientation Right camera orientation.
50 **/
51 pose_utils(const calibration::position& position, const calibration::orientation& orientation);
52
53 /**
54 * @brief Convert a pose matrix to orientation data in world coordinates [yaw, pitch, roll].
55 *
56 * @param [in] pose Pose data. Must be a lib3dv::pose.
57 * @param [out] double yaw.
58 * @param [out] double pitch.
59 * @param [out] double roll.
60 **/
61 void extract_orientation(const lib3dv::pose& pose, float &yaw, float & pitch, float & roll);
62
63 private :
64
65 calibration::position m_position;
66 calibration::orientation m_orientation;
67 };
68}
69
70#endif
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