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[136] | 1 | #ifndef LIB3DV_TERRAIN_H
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| 2 | #define LIB3DV_TERRAIN_H
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| 3 |
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| 4 | /* lib3dv/terrain.h
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| 5 | *
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| 6 | * Copyright (C) 2013 VisLab
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| 7 | *
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| 8 | * This file is part of lib3dv; you can redistribute it and/or modify
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| 9 | * it under the terms of the GNU Lesser General Public License as published by
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| 10 | * the Free Software Foundation; either version 3 of the License, or (at
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| 11 | * your option) any later version.
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| 12 | *
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| 13 | * This program is distributed in the hope that it will be useful, but
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| 14 | * WITHOUT ANY WARRANTY; without even the implied warranty of
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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| 16 | * General Public License for more details.
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| 17 | *
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| 18 | * You should have received a copy of the GNU Lesser General Public License
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| 19 | * along with this program; if not, see <http://www.gnu.org/licenses/>.
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| 20 | */
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| 21 |
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| 22 | #include <lib3dv/point.h>
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| 23 |
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| 24 | #include <vector>
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| 25 |
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| 26 | namespace lib3dv
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| 27 | {
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| 28 | /**
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| 29 | * @brief Terrain data.
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| 30 | *
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| 31 | * The estimated terrain surface is sampled at a number of locations, and the resulting points are returned.
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| 32 | */
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| 33 | struct terrain
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| 34 | {
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| 35 | std::vector<point3> m_data; ///< The collection of 3D terrain samples.
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| 36 | };
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| 37 | }
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| 38 |
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| 39 | #endif
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