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1 | #ifndef LIB3DV_TERRAIN_H
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2 | #define LIB3DV_TERRAIN_H
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3 |
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4 | /* lib3dv/terrain.h
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5 | *
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6 | * Copyright (C) 2013 VisLab
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7 | *
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8 | * This file is part of lib3dv; you can redistribute it and/or modify
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9 | * it under the terms of the GNU Lesser General Public License as published by
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10 | * the Free Software Foundation; either version 3 of the License, or (at
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11 | * your option) any later version.
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12 | *
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13 | * This program is distributed in the hope that it will be useful, but
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14 | * WITHOUT ANY WARRANTY; without even the implied warranty of
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 | * General Public License for more details.
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17 | *
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18 | * You should have received a copy of the GNU Lesser General Public License
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19 | * along with this program; if not, see <http://www.gnu.org/licenses/>.
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20 | */
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21 |
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22 | #include <lib3dv/point.h>
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23 |
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24 | #include <vector>
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25 |
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26 | namespace lib3dv
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27 | {
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28 | /**
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29 | * @brief Terrain data.
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30 | *
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31 | * The estimated terrain surface is sampled at a number of locations, and the resulting points are returned.
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32 | */
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33 | struct terrain
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34 | {
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35 | std::vector<point3> m_data; ///< The collection of 3D terrain samples.
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36 | };
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37 | }
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38 |
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39 | #endif
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