#ifndef LIB3DV_TERRAIN_H
#define LIB3DV_TERRAIN_H
/* lib3dv/terrain.h
*
* Copyright (C) 2013 VisLab
*
* This file is part of lib3dv; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, see .
*/
#include
#include
namespace lib3dv
{
/**
* @brief Terrain data.
*
* The estimated terrain surface is sampled at a number of locations, and the resulting points are returned.
*/
struct terrain
{
std::vector m_data; ///< The collection of 3D terrain samples.
};
}
#endif