#include #include using namespace Eigen; using namespace std; int main(int, char**) { cout.precision(3); MatrixXf matA(2,2), matB(2,2); matA << 2, 0, 0, 2; // Simple but not quite as efficient matB = matA * matA; cout << matB << endl << endl; // More complicated but also more efficient matB.noalias() = matA * matA; cout << matB; return 0; }