source: pacpussensors/trunk/Vislab/lib3dv/eigen/Eigen/src/Geometry/Rotation2D.h@ 136

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1// This file is part of Eigen, a lightweight C++ template library
2// for linear algebra.
3//
4// Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr>
5//
6// This Source Code Form is subject to the terms of the Mozilla
7// Public License v. 2.0. If a copy of the MPL was not distributed
8// with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
9
10#ifndef EIGEN_ROTATION2D_H
11#define EIGEN_ROTATION2D_H
12
13namespace Eigen {
14
15/** \geometry_module \ingroup Geometry_Module
16 *
17 * \class Rotation2D
18 *
19 * \brief Represents a rotation/orientation in a 2 dimensional space.
20 *
21 * \param _Scalar the scalar type, i.e., the type of the coefficients
22 *
23 * This class is equivalent to a single scalar representing a counter clock wise rotation
24 * as a single angle in radian. It provides some additional features such as the automatic
25 * conversion from/to a 2x2 rotation matrix. Moreover this class aims to provide a similar
26 * interface to Quaternion in order to facilitate the writing of generic algorithms
27 * dealing with rotations.
28 *
29 * \sa class Quaternion, class Transform
30 */
31
32namespace internal {
33
34template<typename _Scalar> struct traits<Rotation2D<_Scalar> >
35{
36 typedef _Scalar Scalar;
37};
38} // end namespace internal
39
40template<typename _Scalar>
41class Rotation2D : public RotationBase<Rotation2D<_Scalar>,2>
42{
43 typedef RotationBase<Rotation2D<_Scalar>,2> Base;
44
45public:
46
47 using Base::operator*;
48
49 enum { Dim = 2 };
50 /** the scalar type of the coefficients */
51 typedef _Scalar Scalar;
52 typedef Matrix<Scalar,2,1> Vector2;
53 typedef Matrix<Scalar,2,2> Matrix2;
54
55protected:
56
57 Scalar m_angle;
58
59public:
60
61 /** Construct a 2D counter clock wise rotation from the angle \a a in radian. */
62 inline Rotation2D(const Scalar& a) : m_angle(a) {}
63
64 /** Default constructor wihtout initialization. The represented rotation is undefined. */
65 Rotation2D() {}
66
67 /** \returns the rotation angle */
68 inline Scalar angle() const { return m_angle; }
69
70 /** \returns a read-write reference to the rotation angle */
71 inline Scalar& angle() { return m_angle; }
72
73 /** \returns the inverse rotation */
74 inline Rotation2D inverse() const { return -m_angle; }
75
76 /** Concatenates two rotations */
77 inline Rotation2D operator*(const Rotation2D& other) const
78 { return m_angle + other.m_angle; }
79
80 /** Concatenates two rotations */
81 inline Rotation2D& operator*=(const Rotation2D& other)
82 { m_angle += other.m_angle; return *this; }
83
84 /** Applies the rotation to a 2D vector */
85 Vector2 operator* (const Vector2& vec) const
86 { return toRotationMatrix() * vec; }
87
88 template<typename Derived>
89 Rotation2D& fromRotationMatrix(const MatrixBase<Derived>& m);
90 Matrix2 toRotationMatrix() const;
91
92 /** \returns the spherical interpolation between \c *this and \a other using
93 * parameter \a t. It is in fact equivalent to a linear interpolation.
94 */
95 inline Rotation2D slerp(const Scalar& t, const Rotation2D& other) const
96 { return m_angle * (1-t) + other.angle() * t; }
97
98 /** \returns \c *this with scalar type casted to \a NewScalarType
99 *
100 * Note that if \a NewScalarType is equal to the current scalar type of \c *this
101 * then this function smartly returns a const reference to \c *this.
102 */
103 template<typename NewScalarType>
104 inline typename internal::cast_return_type<Rotation2D,Rotation2D<NewScalarType> >::type cast() const
105 { return typename internal::cast_return_type<Rotation2D,Rotation2D<NewScalarType> >::type(*this); }
106
107 /** Copy constructor with scalar type conversion */
108 template<typename OtherScalarType>
109 inline explicit Rotation2D(const Rotation2D<OtherScalarType>& other)
110 {
111 m_angle = Scalar(other.angle());
112 }
113
114 static inline Rotation2D Identity() { return Rotation2D(0); }
115
116 /** \returns \c true if \c *this is approximately equal to \a other, within the precision
117 * determined by \a prec.
118 *
119 * \sa MatrixBase::isApprox() */
120 bool isApprox(const Rotation2D& other, const typename NumTraits<Scalar>::Real& prec = NumTraits<Scalar>::dummy_precision()) const
121 { return internal::isApprox(m_angle,other.m_angle, prec); }
122};
123
124/** \ingroup Geometry_Module
125 * single precision 2D rotation type */
126typedef Rotation2D<float> Rotation2Df;
127/** \ingroup Geometry_Module
128 * double precision 2D rotation type */
129typedef Rotation2D<double> Rotation2Dd;
130
131/** Set \c *this from a 2x2 rotation matrix \a mat.
132 * In other words, this function extract the rotation angle
133 * from the rotation matrix.
134 */
135template<typename Scalar>
136template<typename Derived>
137Rotation2D<Scalar>& Rotation2D<Scalar>::fromRotationMatrix(const MatrixBase<Derived>& mat)
138{
139 using std::atan2;
140 EIGEN_STATIC_ASSERT(Derived::RowsAtCompileTime==2 && Derived::ColsAtCompileTime==2,YOU_MADE_A_PROGRAMMING_MISTAKE)
141 m_angle = atan2(mat.coeff(1,0), mat.coeff(0,0));
142 return *this;
143}
144
145/** Constructs and \returns an equivalent 2x2 rotation matrix.
146 */
147template<typename Scalar>
148typename Rotation2D<Scalar>::Matrix2
149Rotation2D<Scalar>::toRotationMatrix(void) const
150{
151 using std::sin;
152 using std::cos;
153 Scalar sinA = sin(m_angle);
154 Scalar cosA = cos(m_angle);
155 return (Matrix2() << cosA, -sinA, sinA, cosA).finished();
156}
157
158} // end namespace Eigen
159
160#endif // EIGEN_ROTATION2D_H
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