source: pacpussensors/trunk/Vislab/lib3dv/eigen/bench/btl/libs/blitz/btl_blitz.cpp@ 136

Last change on this file since 136 was 136, checked in by ldecherf, 7 years ago

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1//=====================================================
2// File : main.cpp
3// Author : L. Plagne <laurent.plagne@edf.fr)>
4// Copyright (C) EDF R&D, lun sep 30 14:23:30 CEST 2002
5//=====================================================
6//
7// This program is free software; you can redistribute it and/or
8// modify it under the terms of the GNU General Public License
9// as published by the Free Software Foundation; either version 2
10// of the License, or (at your option) any later version.
11//
12// This program is distributed in the hope that it will be useful,
13// but WITHOUT ANY WARRANTY; without even the implied warranty of
14// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15// GNU General Public License for more details.
16// You should have received a copy of the GNU General Public License
17// along with this program; if not, write to the Free Software
18// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19//
20#include "utilities.h"
21#include "blitz_interface.hh"
22#include "blitz_LU_solve_interface.hh"
23#include "bench.hh"
24#include "action_matrix_vector_product.hh"
25#include "action_matrix_matrix_product.hh"
26#include "action_axpy.hh"
27#include "action_lu_solve.hh"
28#include "action_ata_product.hh"
29#include "action_aat_product.hh"
30#include "action_atv_product.hh"
31
32BTL_MAIN;
33
34int main()
35{
36
37 bench<Action_matrix_vector_product<blitz_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT);
38 bench<Action_atv_product<blitz_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT);
39
40 bench<Action_matrix_matrix_product<blitz_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT);
41 bench<Action_ata_product<blitz_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT);
42 bench<Action_aat_product<blitz_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT);
43
44 bench<Action_axpy<blitz_interface<REAL_TYPE> > >(MIN_AXPY,MAX_AXPY,NB_POINT);
45
46 //bench<Action_lu_solve<blitz_LU_solve_interface<REAL_TYPE> > >(MIN_LU,MAX_LU,NB_POINT);
47
48 return 0;
49}
50
51
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