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| 1 | #include <iostream>
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| 2 | #include <Eigen/Core>
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| 3 |
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| 4 | using namespace Eigen;
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| 5 |
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| 6 | #ifndef SCALAR
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| 7 | #define SCALAR float
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| 8 | #endif
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| 9 |
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| 10 | #ifndef SIZE
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| 11 | #define SIZE 10000
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| 12 | #endif
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| 13 |
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| 14 | #ifndef REPEAT
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| 15 | #define REPEAT 10000
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| 16 | #endif
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| 17 |
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| 18 | typedef Matrix<SCALAR, Eigen::Dynamic, 1> Vec;
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| 19 |
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| 20 | using namespace std;
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| 21 |
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| 22 | SCALAR E_VDW(const Vec &interactions1, const Vec &interactions2)
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| 23 | {
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| 24 | return (interactions2.cwise()/interactions1)
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| 25 | .cwise().cube()
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| 26 | .cwise().square()
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| 27 | .cwise().square()
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| 28 | .sum();
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| 29 | }
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| 30 |
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| 31 | int main()
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| 32 | {
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| 33 | //
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| 34 | // 1 2 3 4 ... (interactions)
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| 35 | // ka . . . . ...
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| 36 | // rab . . . . ...
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| 37 | // energy . . . . ...
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| 38 | // ... ... ... ... ... ...
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| 39 | // (variables
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| 40 | // for
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| 41 | // interaction)
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| 42 | //
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| 43 | Vec interactions1(SIZE), interactions2(SIZE); // SIZE is the number of vdw interactions in our system
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| 44 | // SetupCalculations()
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| 45 | SCALAR rab = 1.0;
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| 46 | interactions1.setConstant(2.4);
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| 47 | interactions2.setConstant(rab);
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| 48 |
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| 49 | // Energy()
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| 50 | SCALAR energy = 0.0;
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| 51 | for (unsigned int i = 0; i<REPEAT; ++i) {
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| 52 | energy += E_VDW(interactions1, interactions2);
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| 53 | energy *= 1 + 1e-20 * i; // prevent compiler from optimizing the loop
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| 54 | }
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| 55 | cout << "energy = " << energy << endl;
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| 56 | }
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