1 | // This file is part of Eigen, a lightweight C++ template library
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2 | // for linear algebra.
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3 | //
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4 | // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr>
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5 | //
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6 | // This Source Code Form is subject to the terms of the Mozilla
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7 | // Public License v. 2.0. If a copy of the MPL was not distributed
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8 | // with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
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9 |
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10 | #ifndef EIGEN_CAMERA_H
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11 | #define EIGEN_CAMERA_H
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12 |
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13 | #include <Eigen/Geometry>
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14 | #include <QObject>
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15 | // #include <frame.h>
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16 |
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17 | class Frame
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18 | {
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19 | public:
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20 | EIGEN_MAKE_ALIGNED_OPERATOR_NEW
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21 |
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22 | inline Frame(const Eigen::Vector3f& pos = Eigen::Vector3f::Zero(),
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23 | const Eigen::Quaternionf& o = Eigen::Quaternionf())
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24 | : orientation(o), position(pos)
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25 | {}
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26 | Frame lerp(float alpha, const Frame& other) const
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27 | {
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28 | return Frame((1.f-alpha)*position + alpha * other.position,
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29 | orientation.slerp(alpha,other.orientation));
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30 | }
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31 |
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32 | Eigen::Quaternionf orientation;
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33 | Eigen::Vector3f position;
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34 | };
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35 |
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36 | class Camera
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37 | {
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38 | public:
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39 | EIGEN_MAKE_ALIGNED_OPERATOR_NEW
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40 |
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41 | Camera(void);
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42 |
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43 | Camera(const Camera& other);
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44 |
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45 | virtual ~Camera();
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46 |
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47 | Camera& operator=(const Camera& other);
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48 |
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49 | void setViewport(uint offsetx, uint offsety, uint width, uint height);
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50 | void setViewport(uint width, uint height);
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51 |
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52 | inline uint vpX(void) const { return mVpX; }
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53 | inline uint vpY(void) const { return mVpY; }
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54 | inline uint vpWidth(void) const { return mVpWidth; }
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55 | inline uint vpHeight(void) const { return mVpHeight; }
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56 |
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57 | inline float fovY(void) const { return mFovY; }
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58 | void setFovY(float value);
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59 |
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60 | void setPosition(const Eigen::Vector3f& pos);
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61 | inline const Eigen::Vector3f& position(void) const { return mFrame.position; }
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62 |
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63 | void setOrientation(const Eigen::Quaternionf& q);
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64 | inline const Eigen::Quaternionf& orientation(void) const { return mFrame.orientation; }
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65 |
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66 | void setFrame(const Frame& f);
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67 | const Frame& frame(void) const { return mFrame; }
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68 |
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69 | void setDirection(const Eigen::Vector3f& newDirection);
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70 | Eigen::Vector3f direction(void) const;
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71 | void setUp(const Eigen::Vector3f& vectorUp);
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72 | Eigen::Vector3f up(void) const;
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73 | Eigen::Vector3f right(void) const;
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74 |
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75 | void setTarget(const Eigen::Vector3f& target);
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76 | inline const Eigen::Vector3f& target(void) { return mTarget; }
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77 |
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78 | const Eigen::Affine3f& viewMatrix(void) const;
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79 | const Eigen::Matrix4f& projectionMatrix(void) const;
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80 |
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81 | void rotateAroundTarget(const Eigen::Quaternionf& q);
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82 | void localRotate(const Eigen::Quaternionf& q);
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83 | void zoom(float d);
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84 |
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85 | void localTranslate(const Eigen::Vector3f& t);
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86 |
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87 | /** Setup OpenGL matrices and viewport */
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88 | void activateGL(void);
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89 |
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90 | Eigen::Vector3f unProject(const Eigen::Vector2f& uv, float depth, const Eigen::Matrix4f& invModelview) const;
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91 | Eigen::Vector3f unProject(const Eigen::Vector2f& uv, float depth) const;
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92 |
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93 | protected:
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94 | void updateViewMatrix(void) const;
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95 | void updateProjectionMatrix(void) const;
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96 |
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97 | protected:
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98 |
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99 | uint mVpX, mVpY;
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100 | uint mVpWidth, mVpHeight;
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101 |
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102 | Frame mFrame;
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103 |
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104 | mutable Eigen::Affine3f mViewMatrix;
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105 | mutable Eigen::Matrix4f mProjectionMatrix;
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106 |
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107 | mutable bool mViewIsUptodate;
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108 | mutable bool mProjIsUptodate;
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109 |
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110 | // used by rotateAroundTarget
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111 | Eigen::Vector3f mTarget;
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112 |
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113 | float mFovY;
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114 | float mNearDist;
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115 | float mFarDist;
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116 | };
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117 |
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118 | #endif // EIGEN_CAMERA_H
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