source: pacpussensors/trunk/Vislab/lib3dv/eigen/demos/opengl/camera.h@ 139

Last change on this file since 139 was 136, checked in by ldecherf, 8 years ago

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1// This file is part of Eigen, a lightweight C++ template library
2// for linear algebra.
3//
4// Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr>
5//
6// This Source Code Form is subject to the terms of the Mozilla
7// Public License v. 2.0. If a copy of the MPL was not distributed
8// with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
9
10#ifndef EIGEN_CAMERA_H
11#define EIGEN_CAMERA_H
12
13#include <Eigen/Geometry>
14#include <QObject>
15// #include <frame.h>
16
17class Frame
18{
19 public:
20 EIGEN_MAKE_ALIGNED_OPERATOR_NEW
21
22 inline Frame(const Eigen::Vector3f& pos = Eigen::Vector3f::Zero(),
23 const Eigen::Quaternionf& o = Eigen::Quaternionf())
24 : orientation(o), position(pos)
25 {}
26 Frame lerp(float alpha, const Frame& other) const
27 {
28 return Frame((1.f-alpha)*position + alpha * other.position,
29 orientation.slerp(alpha,other.orientation));
30 }
31
32 Eigen::Quaternionf orientation;
33 Eigen::Vector3f position;
34};
35
36class Camera
37{
38 public:
39 EIGEN_MAKE_ALIGNED_OPERATOR_NEW
40
41 Camera(void);
42
43 Camera(const Camera& other);
44
45 virtual ~Camera();
46
47 Camera& operator=(const Camera& other);
48
49 void setViewport(uint offsetx, uint offsety, uint width, uint height);
50 void setViewport(uint width, uint height);
51
52 inline uint vpX(void) const { return mVpX; }
53 inline uint vpY(void) const { return mVpY; }
54 inline uint vpWidth(void) const { return mVpWidth; }
55 inline uint vpHeight(void) const { return mVpHeight; }
56
57 inline float fovY(void) const { return mFovY; }
58 void setFovY(float value);
59
60 void setPosition(const Eigen::Vector3f& pos);
61 inline const Eigen::Vector3f& position(void) const { return mFrame.position; }
62
63 void setOrientation(const Eigen::Quaternionf& q);
64 inline const Eigen::Quaternionf& orientation(void) const { return mFrame.orientation; }
65
66 void setFrame(const Frame& f);
67 const Frame& frame(void) const { return mFrame; }
68
69 void setDirection(const Eigen::Vector3f& newDirection);
70 Eigen::Vector3f direction(void) const;
71 void setUp(const Eigen::Vector3f& vectorUp);
72 Eigen::Vector3f up(void) const;
73 Eigen::Vector3f right(void) const;
74
75 void setTarget(const Eigen::Vector3f& target);
76 inline const Eigen::Vector3f& target(void) { return mTarget; }
77
78 const Eigen::Affine3f& viewMatrix(void) const;
79 const Eigen::Matrix4f& projectionMatrix(void) const;
80
81 void rotateAroundTarget(const Eigen::Quaternionf& q);
82 void localRotate(const Eigen::Quaternionf& q);
83 void zoom(float d);
84
85 void localTranslate(const Eigen::Vector3f& t);
86
87 /** Setup OpenGL matrices and viewport */
88 void activateGL(void);
89
90 Eigen::Vector3f unProject(const Eigen::Vector2f& uv, float depth, const Eigen::Matrix4f& invModelview) const;
91 Eigen::Vector3f unProject(const Eigen::Vector2f& uv, float depth) const;
92
93 protected:
94 void updateViewMatrix(void) const;
95 void updateProjectionMatrix(void) const;
96
97 protected:
98
99 uint mVpX, mVpY;
100 uint mVpWidth, mVpHeight;
101
102 Frame mFrame;
103
104 mutable Eigen::Affine3f mViewMatrix;
105 mutable Eigen::Matrix4f mProjectionMatrix;
106
107 mutable bool mViewIsUptodate;
108 mutable bool mProjIsUptodate;
109
110 // used by rotateAroundTarget
111 Eigen::Vector3f mTarget;
112
113 float mFovY;
114 float mNearDist;
115 float mFarDist;
116};
117
118#endif // EIGEN_CAMERA_H
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