1 | // This file is part of Eigen, a lightweight C++ template library
|
---|
2 | // for linear algebra.
|
---|
3 | //
|
---|
4 | // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr>
|
---|
5 | //
|
---|
6 | // This Source Code Form is subject to the terms of the Mozilla
|
---|
7 | // Public License v. 2.0. If a copy of the MPL was not distributed
|
---|
8 | // with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
---|
9 |
|
---|
10 | #ifndef EIGEN_GPUHELPER_H
|
---|
11 | #define EIGEN_GPUHELPER_H
|
---|
12 |
|
---|
13 | #include <Eigen/Geometry>
|
---|
14 | #include <GL/gl.h>
|
---|
15 | #include <vector>
|
---|
16 |
|
---|
17 | using namespace Eigen;
|
---|
18 |
|
---|
19 | typedef Vector4f Color;
|
---|
20 |
|
---|
21 | class GpuHelper
|
---|
22 | {
|
---|
23 | public:
|
---|
24 |
|
---|
25 | GpuHelper();
|
---|
26 |
|
---|
27 | ~GpuHelper();
|
---|
28 |
|
---|
29 | enum ProjectionMode2D { PM_Normalized = 1, PM_Viewport = 2 };
|
---|
30 | void pushProjectionMode2D(ProjectionMode2D pm);
|
---|
31 | void popProjectionMode2D();
|
---|
32 |
|
---|
33 | /** Multiply the OpenGL matrix \a matrixTarget by the matrix \a mat.
|
---|
34 | Essentially, this helper function automatically calls glMatrixMode(matrixTarget) if required
|
---|
35 | and does a proper call to the right glMultMatrix*() function according to the scalar type
|
---|
36 | and storage order.
|
---|
37 | \warning glMatrixMode() must never be called directly. If your're unsure, use forceMatrixMode().
|
---|
38 | \sa Matrix, loadMatrix(), forceMatrixMode()
|
---|
39 | */
|
---|
40 | template<typename Scalar, int _Flags>
|
---|
41 | void multMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget);
|
---|
42 |
|
---|
43 | /** Load the matrix \a mat to the OpenGL matrix \a matrixTarget.
|
---|
44 | Essentially, this helper function automatically calls glMatrixMode(matrixTarget) if required
|
---|
45 | and does a proper call to the right glLoadMatrix*() or glLoadIdentity() function according to the scalar type
|
---|
46 | and storage order.
|
---|
47 | \warning glMatrixMode() must never be called directly. If your're unsure, use forceMatrixMode().
|
---|
48 | \sa Matrix, multMatrix(), forceMatrixMode()
|
---|
49 | */
|
---|
50 | template<typename Scalar, int _Flags>
|
---|
51 | void loadMatrix(const Eigen::Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget);
|
---|
52 |
|
---|
53 | template<typename Scalar, typename Derived>
|
---|
54 | void loadMatrix(
|
---|
55 | const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&,
|
---|
56 | GLenum matrixTarget);
|
---|
57 |
|
---|
58 | /** Make the matrix \a matrixTarget the current OpenGL matrix target.
|
---|
59 | Call this function before loadMatrix() or multMatrix() if you cannot guarantee that glMatrixMode()
|
---|
60 | has never been called after the last loadMatrix() or multMatrix() calls.
|
---|
61 | \todo provides a debug mode checking the sanity of the cached matrix mode.
|
---|
62 | */
|
---|
63 | inline void forceMatrixTarget(GLenum matrixTarget) {glMatrixMode(mCurrentMatrixTarget=matrixTarget);}
|
---|
64 |
|
---|
65 | inline void setMatrixTarget(GLenum matrixTarget);
|
---|
66 |
|
---|
67 | /** Push the OpenGL matrix \a matrixTarget and load \a mat.
|
---|
68 | */
|
---|
69 | template<typename Scalar, int _Flags>
|
---|
70 | inline void pushMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget);
|
---|
71 |
|
---|
72 | template<typename Scalar, typename Derived>
|
---|
73 | void pushMatrix(
|
---|
74 | const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&,
|
---|
75 | GLenum matrixTarget);
|
---|
76 |
|
---|
77 | /** Push and clone the OpenGL matrix \a matrixTarget
|
---|
78 | */
|
---|
79 | inline void pushMatrix(GLenum matrixTarget);
|
---|
80 |
|
---|
81 | /** Pop the OpenGL matrix \a matrixTarget
|
---|
82 | */
|
---|
83 | inline void popMatrix(GLenum matrixTarget);
|
---|
84 |
|
---|
85 | void drawVector(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect = 50.);
|
---|
86 | void drawVectorBox(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect = 50.);
|
---|
87 | void drawUnitCube(void);
|
---|
88 | void drawUnitSphere(int level=0);
|
---|
89 |
|
---|
90 | /// draw the \a nofElement first elements
|
---|
91 | inline void draw(GLenum mode, uint nofElement);
|
---|
92 |
|
---|
93 | /// draw a range of elements
|
---|
94 | inline void draw(GLenum mode, uint start, uint end);
|
---|
95 |
|
---|
96 | /// draw an indexed subset
|
---|
97 | inline void draw(GLenum mode, const std::vector<uint>* pIndexes);
|
---|
98 |
|
---|
99 | protected:
|
---|
100 |
|
---|
101 | void update(void);
|
---|
102 |
|
---|
103 | GLuint mColorBufferId;
|
---|
104 | int mVpWidth, mVpHeight;
|
---|
105 | GLenum mCurrentMatrixTarget;
|
---|
106 | bool mInitialized;
|
---|
107 | };
|
---|
108 |
|
---|
109 | /** Singleton shortcut
|
---|
110 | */
|
---|
111 | extern GpuHelper gpu;
|
---|
112 |
|
---|
113 |
|
---|
114 | /** \internal
|
---|
115 | */
|
---|
116 | template<bool RowMajor, int _Flags> struct GlMatrixHelper;
|
---|
117 |
|
---|
118 | template<int _Flags> struct GlMatrixHelper<false,_Flags>
|
---|
119 | {
|
---|
120 | static void loadMatrix(const Matrix<float, 4,4, _Flags, 4,4>& mat) { glLoadMatrixf(mat.data()); }
|
---|
121 | static void loadMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glLoadMatrixd(mat.data()); }
|
---|
122 | static void multMatrix(const Matrix<float, 4,4, _Flags, 4,4>& mat) { glMultMatrixf(mat.data()); }
|
---|
123 | static void multMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glMultMatrixd(mat.data()); }
|
---|
124 | };
|
---|
125 |
|
---|
126 | template<int _Flags> struct GlMatrixHelper<true,_Flags>
|
---|
127 | {
|
---|
128 | static void loadMatrix(const Matrix<float, 4,4, _Flags, 4,4>& mat) { glLoadMatrixf(mat.transpose().eval().data()); }
|
---|
129 | static void loadMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glLoadMatrixd(mat.transpose().eval().data()); }
|
---|
130 | static void multMatrix(const Matrix<float, 4,4, _Flags, 4,4>& mat) { glMultMatrixf(mat.transpose().eval().data()); }
|
---|
131 | static void multMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glMultMatrixd(mat.transpose().eval().data()); }
|
---|
132 | };
|
---|
133 |
|
---|
134 | inline void GpuHelper::setMatrixTarget(GLenum matrixTarget)
|
---|
135 | {
|
---|
136 | if (matrixTarget != mCurrentMatrixTarget)
|
---|
137 | glMatrixMode(mCurrentMatrixTarget=matrixTarget);
|
---|
138 | }
|
---|
139 |
|
---|
140 | template<typename Scalar, int _Flags>
|
---|
141 | void GpuHelper::multMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget)
|
---|
142 | {
|
---|
143 | setMatrixTarget(matrixTarget);
|
---|
144 | GlMatrixHelper<_Flags&Eigen::RowMajorBit, _Flags>::multMatrix(mat);
|
---|
145 | }
|
---|
146 |
|
---|
147 | template<typename Scalar, typename Derived>
|
---|
148 | void GpuHelper::loadMatrix(
|
---|
149 | const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&,
|
---|
150 | GLenum matrixTarget)
|
---|
151 | {
|
---|
152 | setMatrixTarget(matrixTarget);
|
---|
153 | glLoadIdentity();
|
---|
154 | }
|
---|
155 |
|
---|
156 | template<typename Scalar, int _Flags>
|
---|
157 | void GpuHelper::loadMatrix(const Eigen::Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget)
|
---|
158 | {
|
---|
159 | setMatrixTarget(matrixTarget);
|
---|
160 | GlMatrixHelper<(_Flags&Eigen::RowMajorBit)!=0, _Flags>::loadMatrix(mat);
|
---|
161 | }
|
---|
162 |
|
---|
163 | inline void GpuHelper::pushMatrix(GLenum matrixTarget)
|
---|
164 | {
|
---|
165 | setMatrixTarget(matrixTarget);
|
---|
166 | glPushMatrix();
|
---|
167 | }
|
---|
168 |
|
---|
169 | template<typename Scalar, int _Flags>
|
---|
170 | inline void GpuHelper::pushMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget)
|
---|
171 | {
|
---|
172 | pushMatrix(matrixTarget);
|
---|
173 | GlMatrixHelper<_Flags&Eigen::RowMajorBit,_Flags>::loadMatrix(mat);
|
---|
174 | }
|
---|
175 |
|
---|
176 | template<typename Scalar, typename Derived>
|
---|
177 | void GpuHelper::pushMatrix(
|
---|
178 | const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&,
|
---|
179 | GLenum matrixTarget)
|
---|
180 | {
|
---|
181 | pushMatrix(matrixTarget);
|
---|
182 | glLoadIdentity();
|
---|
183 | }
|
---|
184 |
|
---|
185 | inline void GpuHelper::popMatrix(GLenum matrixTarget)
|
---|
186 | {
|
---|
187 | setMatrixTarget(matrixTarget);
|
---|
188 | glPopMatrix();
|
---|
189 | }
|
---|
190 |
|
---|
191 | inline void GpuHelper::draw(GLenum mode, uint nofElement)
|
---|
192 | {
|
---|
193 | glDrawArrays(mode, 0, nofElement);
|
---|
194 | }
|
---|
195 |
|
---|
196 |
|
---|
197 | inline void GpuHelper::draw(GLenum mode, const std::vector<uint>* pIndexes)
|
---|
198 | {
|
---|
199 | glDrawElements(mode, pIndexes->size(), GL_UNSIGNED_INT, &(pIndexes->front()));
|
---|
200 | }
|
---|
201 |
|
---|
202 | inline void GpuHelper::draw(GLenum mode, uint start, uint end)
|
---|
203 | {
|
---|
204 | glDrawArrays(mode, start, end-start);
|
---|
205 | }
|
---|
206 |
|
---|
207 | #endif // EIGEN_GPUHELPER_H
|
---|