#ifndef LIB3DV_POSE_UTILS_H
#define LIB3DV_POSE_UTILS_H
/* pose_utils.h
*
* Copyright (C) 2013 VisLab
*
* This file is part of lib3dv; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, see .
*/
#include
#include
#include
#include
namespace lib3dv
{
class pose;
/**
* @brief Inverse perspective mapping
*
* This class turns raw depth measurements into 3D points. Both sensor and world coordinate systems are supported.
*
* @note Intrinsic camera params must match the DSI resolution, so if the calibration information refers to the full-resolution image and a 2x downsampling has been applied to the depth map,
* all the fields of calibration::camera_intrinsics will have to be divided by 2 before invoking the constructor.
**/
class LIB3DV_EXPORT pose_utils
{
public :
/**
* @brief Setup the conversion from a a pose matrix to orientation data in world coordinates [yaw, pitch, roll].
*
* @param [in] position Right camera position.
* @param [in] orientation Right camera orientation.
**/
pose_utils(const calibration::position& position, const calibration::orientation& orientation);
/**
* @brief Convert a pose matrix to orientation data in world coordinates [yaw, pitch, roll].
*
* @param [in] pose Pose data. Must be a lib3dv::pose.
* @param [out] double yaw.
* @param [out] double pitch.
* @param [out] double roll.
**/
void extract_orientation(const lib3dv::pose& pose, float &yaw, float & pitch, float & roll);
private :
calibration::position m_position;
calibration::orientation m_orientation;
};
}
#endif