| 1 | = Managing DBT Files with PACPUS = |
| 2 | |
| 3 | Pacpus framework offers a way to record data through DBT files. This is a binary format with timestamping functionalities. |
| 4 | |
| 5 | == Important notes == |
| 6 | |
| 7 | [=#point1 (1)] For this tutorial we will work with the trunk version of the pacpusframework repository. If you are using a specific tag or branch please change '''''trunk''''' by your specific '''''branch or tag path''''' for each link below. |
| 8 | |
| 9 | [=#point2 (2)] To deal with DBT files you need to link you application with !FileLib library. The source code can be found in [source:trunk/src/FileLib this] folder. |
| 10 | |
| 11 | == How to create a new DBT file == |
| 12 | |
| 13 | === Step 1: identify the type and the structure of the data === |
| 14 | |
| 15 | First you must identify the type of your data in this file [source:trunk/include/Pacpus/kernel/DbiteFileTypes.h DbiteFileTypes.h]. Remember note [#point1 (1)] and modify the path to fit with your installation of pacpusframework. If the type is already known by PACPUS, it is recommended to use it, else you need to create a new entry in this file. |
| 16 | |
| 17 | For example, if you need to add a support BMP images, you can change this code block: |
| 18 | |
| 19 | {{{ |
| 20 | #!cpp |
| 21 | enum BasicType |
| 22 | { |
| 23 | FILE_IMAGE = 0 |
| 24 | , FILE_CAN |
| 25 | , FILE_TEXT |
| 26 | , FILE_IMAGE3D |
| 27 | , FILE_DBT_UNKNOWN ///< Unknown file type |
| 28 | , FILE_JPEG |
| 29 | , STREAM8POSITION = 100 |
| 30 | }; |
| 31 | }}} |
| 32 | |
| 33 | in: |
| 34 | |
| 35 | {{{ |
| 36 | #!cpp |
| 37 | enum BasicType |
| 38 | { |
| 39 | FILE_IMAGE = 0 |
| 40 | , FILE_CAN |
| 41 | , FILE_TEXT |
| 42 | , FILE_IMAGE3D |
| 43 | , FILE_DBT_UNKNOWN ///< Unknown file type |
| 44 | , FILE_JPEG |
| 45 | , FILE_MYSTRUCT ///< New MYSTRUCT file format (remark: the number of the ID will be 6 here) |
| 46 | , STREAM8POSITION = 100 |
| 47 | }; |
| 48 | }}} |
| 49 | |
| 50 | ''Warning, take care of using a free number in the file.'' |
| 51 | |
| 52 | After this, you need to create the new structure of your data. It is a just a header file containing the C structure of the data. It is recommended to use standard types like uint32_t, int8_t, ... This types are available via [source:trunk/include/Pacpus/kernel/cstdint.h cstdint.h] file. |
| 53 | |
| 54 | {{{ |
| 55 | #!cpp |
| 56 | struct MYSTRUCT { |
| 57 | uint32_t data1; |
| 58 | int16_t data2; |
| 59 | uint8_t data3; |
| 60 | }; |
| 61 | }}} |
| 62 | |
| 63 | === Step 2: creation of DBT file === |
| 64 | |
| 65 | First we create an instance of pacpus::!DbiteFile. |
| 66 | |
| 67 | {{{ |
| 68 | #!cpp |
| 69 | pacpus::DbiteFile dbtFile_; //!< DBT file. |
| 70 | }}} |
| 71 | |
| 72 | After we open the DBT file in writing mode with this code: |
| 73 | |
| 74 | {{{ |
| 75 | #!cpp |
| 76 | try { |
| 77 | dbtFile_.open("my_struct_file.dbt", WriteMode, FILE_MYSTRUCT, sizeof(MYSTRUCT)); |
| 78 | } catch (DbiteException & e) { |
| 79 | cerr << "error opening dbt file: "<< kSickDbtFileName << ", " << e.what() << endl; |
| 80 | return; |
| 81 | } |
| 82 | }}} |
| 83 | |
| 84 | The my_struct_file.dbt file will be created in current path of the application (often it is the folder where you launched the application PacpusSensor). |
| 85 | |