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106<div class="header">
107 <div class="headertitle">
108<div class="title">Gui.h</div> </div>
109</div><!--header-->
110<div class="contents">
111<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">// %flair:license{</span></div>
112<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment">// This file is part of the Flair framework distributed under the</span></div>
113<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">// CECILL-C License, Version 1.0.</span></div>
114<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// %flair:license}</span></div>
115<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">// created: 2013/03/27</span></div>
116<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// filename: Gui.h</span></div>
117<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">//</span></div>
118<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">// author: Guillaume Sanahuja</span></div>
119<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// Copyright Heudiasyc UMR UTC/CNRS 7253</span></div>
120<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">//</span></div>
121<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// version: $Id: $</span></div>
122<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">//</span></div>
123<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">// purpose: classe definissant une Gui</span></div>
124<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">//</span></div>
125<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">/*********************************************************************/</span></div>
126<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;</div>
127<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#ifndef GUI_H</span></div>
128<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor">#define GUI_H</span></div>
129<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;</div>
130<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="_object_8h.html">Object.h</a>&gt;</span></div>
131<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor">#include &lt;EDriverTypes.h&gt;</span></div>
132<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="preprocessor">#include &lt;vector3d.h&gt;</span></div>
133<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;</div>
134<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespaceirr.html">irr</a> {</div>
135<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="keyword">class </span>IrrlichtDevice;</div>
136<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="keyword">namespace </span>video {</div>
137<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="keyword">class </span>ITexture;</div>
138<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;}</div>
139<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="keyword">namespace </span>scene {</div>
140<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="keyword">class </span>IAnimatedMesh;</div>
141<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="keyword">class </span>ISceneManager;</div>
142<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;}</div>
143<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;}</div>
144<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;</div>
145<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespaceflair.html">flair</a> {</div>
146<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;<span class="keyword">namespace </span>core {</div>
147<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="keyword">class </span>Object;</div>
148<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="keyword">class </span>Vector3D;</div>
149<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="keyword">class </span>Euler;</div>
150<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;<span class="keyword">class </span>Quaternion;</div>
151<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;}</div>
152<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;}</div>
153<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;</div>
154<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;<span class="keyword">class </span>Gui_impl;</div>
155<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;<span class="keyword">class </span>Simulator_impl;</div>
156<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;<span class="keyword">class </span>Model_impl;</div>
157<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;</div>
158<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespaceflair.html">flair</a> {</div>
159<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;<span class="keyword">namespace </span>simulator {</div>
160<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;<span class="keyword">class </span>Simulator;</div>
161<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160;</div>
162<div class="line"><a name="l00052"></a><span class="lineno"><a class="line" href="classflair_1_1simulator_1_1_gui.html"> 52</a></span>&#160;<span class="keyword">class </span><a class="code" href="classflair_1_1simulator_1_1_gui.html">Gui</a> : <span class="keyword">public</span> <a class="code" href="classflair_1_1core_1_1_object.html">core::Object</a> {</div>
163<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; <span class="keyword">friend</span> class ::Simulator_impl;</div>
164<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160; <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classflair_1_1simulator_1_1_visualization_camera.html">VisualizationCamera</a>;</div>
165<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;</div>
166<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;<span class="keyword">public</span>:</div>
167<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160; <a class="code" href="classflair_1_1simulator_1_1_gui.html">Gui</a>(<span class="keyword">const</span> <a class="code" href="classflair_1_1simulator_1_1_simulator.html">Simulator</a> *parent, std::string name, <span class="keywordtype">int</span> app_width, <span class="keywordtype">int</span> app_height,</div>
168<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160; <span class="keywordtype">int</span> scene_width, <span class="keywordtype">int</span> scene_height, std::string media_path,</div>
169<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160; irr::video::E_DRIVER_TYPE driver_type = irr::video::EDT_OPENGL);</div>
170<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160; ~<a class="code" href="classflair_1_1simulator_1_1_gui.html">Gui</a>();</div>
171<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160; irr::core::vector3df getRotation(<span class="keywordtype">void</span>) <span class="keyword">const</span>;</div>
172<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160; irr::video::ITexture *getTexture(std::string filename) <span class="keyword">const</span>;</div>
173<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160; irr::scene::IAnimatedMesh *getMesh(std::string filename) <span class="keyword">const</span>;</div>
174<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160; irr::scene::ISceneManager *getSceneManager(<span class="keywordtype">void</span>) <span class="keyword">const</span>;</div>
175<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160; irr::IrrlichtDevice *getDevice(<span class="keywordtype">void</span>) <span class="keyword">const</span>;</div>
176<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160; <span class="keywordtype">float</span> getAspectRatio(<span class="keywordtype">void</span>) <span class="keyword">const</span>;</div>
177<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;</div>
178<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160;<span class="keyword">protected</span>:</div>
179<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160; <span class="keywordtype">void</span> setMesh(std::string file,</div>
180<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160; irr::core::vector3df position = irr::core::vector3df(0, 0, 0),</div>
181<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160; irr::core::vector3df rotation = irr::core::vector3df(0, 0, 0),</div>
182<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160; irr::core::vector3df scale = irr::core::vector3df(1, 1, 1));</div>
183<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160;</div>
184<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;<span class="keyword">private</span>:</div>
185<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160; Gui_impl *pimpl_;</div>
186<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;};</div>
187<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;</div>
188<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160;<a class="code" href="classflair_1_1simulator_1_1_gui.html">Gui</a> *<a class="code" href="namespaceflair_1_1simulator.html#ae9e80df7cec26d47485e223706ad9ba0">getGui</a>(<span class="keywordtype">void</span>);</div>
189<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160;</div>
190<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;<span class="keywordtype">bool</span> noGui(<span class="keywordtype">void</span>);</div>
191<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;</div>
192<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;<span class="keywordtype">bool</span> isGlExtensionSupported(</div>
193<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160; <span class="keyword">const</span> std::string &amp;ext); <span class="comment">// check if a extension is supported</span></div>
194<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160;</div>
195<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160;<span class="keywordtype">float</span> <a class="code" href="namespaceflair_1_1simulator.html#a1b5518c4b0b9860b7fe83b9517941b67">ToIrrlichtScale</a>(<span class="keywordtype">float</span> value);</div>
196<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160;</div>
197<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;<span class="keywordtype">float</span> <a class="code" href="namespaceflair_1_1simulator.html#a6df2a9fa0f507ed531a2101341afaabb">ToSimulatorScale</a>(<span class="keywordtype">float</span> value);</div>
198<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;</div>
199<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160;irr::core::vector3df <a class="code" href="namespaceflair_1_1simulator.html#a9600e49e9243bb6eff5f12fc87589070">ToIrrlichtCoordinates</a>(irr::core::vector3df vect);</div>
200<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;</div>
201<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160;irr::core::vector3df <a class="code" href="namespaceflair_1_1simulator.html#a9600e49e9243bb6eff5f12fc87589070">ToIrrlichtCoordinates</a>(<a class="code" href="classflair_1_1core_1_1_vector3_d.html">core::Vector3D</a> vect);</div>
202<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160;</div>
203<div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160;<a class="code" href="classflair_1_1core_1_1_vector3_d.html">core::Vector3D</a> <a class="code" href="namespaceflair_1_1simulator.html#a6398ff83d7de20a1a0e598a95072acab">ToSimulatorCoordinates</a>(irr::core::vector3df vect);</div>
204<div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160;</div>
205<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160;<a class="code" href="classflair_1_1core_1_1_quaternion.html">core::Quaternion</a> <a class="code" href="namespaceflair_1_1simulator.html#afaa0173b3c906e2841e92a151e5219e3">ToIrrlichtOrientation</a>(<a class="code" href="classflair_1_1core_1_1_quaternion.html">core::Quaternion</a> quat);</div>
206<div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160;</div>
207<div class="line"><a name="l00152"></a><span class="lineno"> 152</span>&#160;} <span class="comment">// end namespace simulator</span></div>
208<div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160;} <span class="comment">// end namespace flair</span></div>
209<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160;<span class="preprocessor">#endif // GUI_H</span></div>
210<div class="ttc" id="namespaceflair_1_1simulator_html_afaa0173b3c906e2841e92a151e5219e3"><div class="ttname"><a href="namespaceflair_1_1simulator.html#afaa0173b3c906e2841e92a151e5219e3">flair::simulator::ToIrrlichtOrientation</a></div><div class="ttdeci">core::Quaternion ToIrrlichtOrientation(core::Quaternion quat)</div><div class="ttdoc">Convert to irrlicht orientation. </div></div>
211<div class="ttc" id="classflair_1_1core_1_1_object_html"><div class="ttname"><a href="classflair_1_1core_1_1_object.html">flair::core::Object</a></div><div class="ttdoc">Base class for all Framework&#39;s classes. </div><div class="ttdef"><b>Definition:</b> Object.h:77</div></div>
212<div class="ttc" id="namespaceflair_html"><div class="ttname"><a href="namespaceflair.html">flair</a></div><div class="ttdoc">namespace of the flair Framework </div><div class="ttdef"><b>Definition:</b> Ahrs.h:19</div></div>
213<div class="ttc" id="classflair_1_1core_1_1_vector3_d_html"><div class="ttname"><a href="classflair_1_1core_1_1_vector3_d.html">flair::core::Vector3D</a></div><div class="ttdoc">Class defining a 3D vector. </div><div class="ttdef"><b>Definition:</b> Vector3D.h:28</div></div>
214<div class="ttc" id="classflair_1_1simulator_1_1_simulator_html"><div class="ttname"><a href="classflair_1_1simulator_1_1_simulator.html">flair::simulator::Simulator</a></div><div class="ttdef"><b>Definition:</b> Simulator.h:37</div></div>
215<div class="ttc" id="classflair_1_1simulator_1_1_visualization_camera_html"><div class="ttname"><a href="classflair_1_1simulator_1_1_visualization_camera.html">flair::simulator::VisualizationCamera</a></div><div class="ttdef"><b>Definition:</b> VisualizationCamera.h:34</div></div>
216<div class="ttc" id="namespaceirr_html"><div class="ttname"><a href="namespaceirr.html">irr</a></div><div class="ttdef"><b>Definition:</b> Blade.h:22</div></div>
217<div class="ttc" id="classflair_1_1simulator_1_1_gui_html"><div class="ttname"><a href="classflair_1_1simulator_1_1_gui.html">flair::simulator::Gui</a></div><div class="ttdef"><b>Definition:</b> Gui.h:52</div></div>
218<div class="ttc" id="namespaceflair_1_1simulator_html_a6398ff83d7de20a1a0e598a95072acab"><div class="ttname"><a href="namespaceflair_1_1simulator.html#a6398ff83d7de20a1a0e598a95072acab">flair::simulator::ToSimulatorCoordinates</a></div><div class="ttdeci">core::Vector3D ToSimulatorCoordinates(irr::core::vector3df vect)</div><div class="ttdoc">Convert to simulator coordinates. </div></div>
219<div class="ttc" id="_object_8h_html"><div class="ttname"><a href="_object_8h.html">Object.h</a></div><div class="ttdoc">Base class for all Framework&#39;s classes. </div></div>
220<div class="ttc" id="namespaceflair_1_1simulator_html_a9600e49e9243bb6eff5f12fc87589070"><div class="ttname"><a href="namespaceflair_1_1simulator.html#a9600e49e9243bb6eff5f12fc87589070">flair::simulator::ToIrrlichtCoordinates</a></div><div class="ttdeci">irr::core::vector3df ToIrrlichtCoordinates(irr::core::vector3df vect)</div><div class="ttdoc">Convert to irrlicht coordinates. </div></div>
221<div class="ttc" id="namespaceflair_1_1simulator_html_a1b5518c4b0b9860b7fe83b9517941b67"><div class="ttname"><a href="namespaceflair_1_1simulator.html#a1b5518c4b0b9860b7fe83b9517941b67">flair::simulator::ToIrrlichtScale</a></div><div class="ttdeci">float ToIrrlichtScale(float value)</div><div class="ttdoc">Convert to irrlicht scale. </div></div>
222<div class="ttc" id="classflair_1_1core_1_1_quaternion_html"><div class="ttname"><a href="classflair_1_1core_1_1_quaternion.html">flair::core::Quaternion</a></div><div class="ttdoc">Class defining a quaternion. </div><div class="ttdef"><b>Definition:</b> Quaternion.h:25</div></div>
223<div class="ttc" id="namespaceflair_1_1simulator_html_ae9e80df7cec26d47485e223706ad9ba0"><div class="ttname"><a href="namespaceflair_1_1simulator.html#ae9e80df7cec26d47485e223706ad9ba0">flair::simulator::getGui</a></div><div class="ttdeci">Gui * getGui(void)</div><div class="ttdoc">get Gui </div></div>
224<div class="ttc" id="namespaceflair_1_1simulator_html_a6df2a9fa0f507ed531a2101341afaabb"><div class="ttname"><a href="namespaceflair_1_1simulator.html#a6df2a9fa0f507ed531a2101341afaabb">flair::simulator::ToSimulatorScale</a></div><div class="ttdeci">float ToSimulatorScale(float value)</div><div class="ttdoc">Convert to simulator scale. </div></div>
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