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35 | <div id="projectname">Flair
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37 | <div id="projectbrief">Framework Libre Air</div>
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106 | <div class="header">
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107 | <div class="headertitle">
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108 | <div class="title">Model.h</div> </div>
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109 | </div><!--header-->
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110 | <div class="contents">
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111 | <div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">// %flair:license{</span></div>
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112 | <div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">// This file is part of the Flair framework distributed under the</span></div>
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113 | <div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">// CECILL-C License, Version 1.0.</span></div>
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114 | <div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">// %flair:license}</span></div>
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115 | <div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">// created: 2013/03/25</span></div>
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116 | <div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">// filename: Model.h</span></div>
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117 | <div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment">//</span></div>
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118 | <div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment">// author: Guillaume Sanahuja</span></div>
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119 | <div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment">// Copyright Heudiasyc UMR UTC/CNRS 7253</span></div>
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120 | <div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment">//</span></div>
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121 | <div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment">// version: $Id: $</span></div>
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122 | <div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">//</span></div>
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123 | <div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">// purpose: classe definissant un modele a simuler</span></div>
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124 | <div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">//</span></div>
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125 | <div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">/*********************************************************************/</span></div>
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126 | <div class="line"><a name="l00016"></a><span class="lineno"> 16</span> </div>
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127 | <div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="preprocessor">#ifndef MODEL_H</span></div>
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128 | <div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="preprocessor">#define MODEL_H</span></div>
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129 | <div class="line"><a name="l00019"></a><span class="lineno"> 19</span> </div>
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130 | <div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="preprocessor">#include <<a class="code" href="_i_o_device_8h.html">IODevice.h</a>></span></div>
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131 | <div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor">#include <<a class="code" href="_quaternion_8h.html">Quaternion.h</a>></span></div>
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132 | <div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="preprocessor">#include <<a class="code" href="_vector3_d_8h.html">Vector3D.h</a>></span></div>
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133 | <div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="preprocessor">#include <DiscreteTimeVariable.h></span></div>
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134 | <div class="line"><a name="l00024"></a><span class="lineno"> 24</span> </div>
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135 | <div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#ifdef GL</span></div>
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136 | <div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#include <aabbox3d.h></span></div>
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137 | <div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="preprocessor">#include <IEventReceiver.h></span></div>
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138 | <div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="keyword">namespace </span><a class="code" href="namespaceirr.html">irr</a> {</div>
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139 | <div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="keyword">class </span>SEvent;</div>
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140 | <div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="keyword">namespace </span>scene {</div>
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141 | <div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="keyword">class </span>ISceneManager;</div>
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142 | <div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="keyword">class </span>ISceneNode;</div>
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143 | <div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="keyword">class </span>ITriangleSelector;</div>
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144 | <div class="line"><a name="l00034"></a><span class="lineno"> 34</span> }</div>
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145 | <div class="line"><a name="l00035"></a><span class="lineno"> 35</span> }</div>
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146 | <div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="preprocessor">#endif</span></div>
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147 | <div class="line"><a name="l00037"></a><span class="lineno"> 37</span> </div>
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148 | <div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="keyword">namespace </span><a class="code" href="namespaceflair.html">flair</a> {</div>
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149 | <div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="keyword">namespace </span>gui {</div>
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150 | <div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="keyword">class </span>TabWidget;</div>
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151 | <div class="line"><a name="l00041"></a><span class="lineno"> 41</span> }</div>
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152 | <div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="keyword">namespace </span>sensor {</div>
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153 | <div class="line"><a name="l00043"></a><span class="lineno"> 43</span> <span class="keyword">class </span>SensorGL;</div>
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154 | <div class="line"><a name="l00044"></a><span class="lineno"> 44</span> }</div>
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155 | <div class="line"><a name="l00045"></a><span class="lineno"> 45</span> }</div>
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156 | <div class="line"><a name="l00046"></a><span class="lineno"> 46</span> </div>
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157 | <div class="line"><a name="l00047"></a><span class="lineno"> 47</span> <span class="keyword">class </span>Gui_impl;</div>
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158 | <div class="line"><a name="l00048"></a><span class="lineno"> 48</span> <span class="keyword">class </span>Simulator_impl;</div>
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159 | <div class="line"><a name="l00049"></a><span class="lineno"> 49</span> <span class="keyword">class </span>Model_impl;</div>
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160 | <div class="line"><a name="l00050"></a><span class="lineno"> 50</span> </div>
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161 | <div class="line"><a name="l00051"></a><span class="lineno"> 51</span> <span class="keyword">namespace </span><a class="code" href="namespaceflair.html">flair</a> {</div>
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162 | <div class="line"><a name="l00052"></a><span class="lineno"> 52</span> <span class="keyword">namespace </span>simulator {</div>
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163 | <div class="line"><a name="l00053"></a><span class="lineno"> 53</span> <span class="keyword">class </span>FollowMeCamera;</div>
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164 | <div class="line"><a name="l00054"></a><span class="lineno"> 54</span> </div>
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165 | <div class="line"><a name="l00055"></a><span class="lineno"><a class="line" href="classflair_1_1simulator_1_1_model.html"> 55</a></span> <span class="keyword">class </span><a class="code" href="classflair_1_1simulator_1_1_model.html">Model</a> : <span class="keyword">public</span> <a class="code" href="classflair_1_1core_1_1_i_o_device.html">core::IODevice</a></div>
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166 | <div class="line"><a name="l00056"></a><span class="lineno"> 56</span> <span class="preprocessor">#ifdef GL</span></div>
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167 | <div class="line"><a name="l00057"></a><span class="lineno"> 57</span> , <span class="keyword">public</span> irr::IEventReceiver</div>
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168 | <div class="line"><a name="l00058"></a><span class="lineno"> 58</span> <span class="preprocessor">#endif</span></div>
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169 | <div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  {</div>
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170 | <div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  <span class="keyword">friend</span> class ::Gui_impl;</div>
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171 | <div class="line"><a name="l00061"></a><span class="lineno"> 61</span>  <span class="keyword">friend</span> class ::Simulator_impl;</div>
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172 | <div class="line"><a name="l00062"></a><span class="lineno"> 62</span>  <span class="keyword">friend</span> class ::Model_impl;</div>
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173 | <div class="line"><a name="l00063"></a><span class="lineno"> 63</span>  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classflair_1_1sensor_1_1_sensor_g_l.html">sensor::SensorGL</a>;</div>
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174 | <div class="line"><a name="l00064"></a><span class="lineno"> 64</span> </div>
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175 | <div class="line"><a name="l00065"></a><span class="lineno"> 65</span> <span class="keyword">public</span>:</div>
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176 | <div class="line"><a name="l00066"></a><span class="lineno"> 66</span>  <a class="code" href="classflair_1_1simulator_1_1_model.html">Model</a>(std::string name,uint32_t modelId);</div>
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177 | <div class="line"><a name="l00067"></a><span class="lineno"> 67</span>  <span class="keyword">virtual</span> ~<a class="code" href="classflair_1_1simulator_1_1_model.html">Model</a>();</div>
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178 | <div class="line"><a name="l00068"></a><span class="lineno"> 68</span> </div>
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179 | <div class="line"><a name="l00069"></a><span class="lineno"><a class="line" href="structflair_1_1simulator_1_1_model_1_1simu__state.html"> 69</a></span>  <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structflair_1_1simulator_1_1_model_1_1simu__state.html">simu_state</a> {</div>
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180 | <div class="line"><a name="l00070"></a><span class="lineno"> 70</span>  <a class="code" href="classflair_1_1core_1_1_quaternion.html">core::Quaternion</a> Quat;</div>
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181 | <div class="line"><a name="l00071"></a><span class="lineno"> 71</span>  <a class="code" href="classflair_1_1core_1_1_vector3_d.html">core::Vector3Df</a> W;</div>
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182 | <div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  <a class="code" href="classflair_1_1core_1_1_vector3_d.html">core::Vector3D<double></a> Pos;</div>
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183 | <div class="line"><a name="l00073"></a><span class="lineno"> 73</span>  <a class="code" href="classflair_1_1core_1_1_vector3_d.html">core::Vector3D<double></a> Vel;</div>
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184 | <div class="line"><a name="l00074"></a><span class="lineno"> 74</span>  } <a class="code" href="structflair_1_1simulator_1_1_model_1_1simu__state.html">simu_state_t</a>;</div>
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185 | <div class="line"><a name="l00075"></a><span class="lineno"> 75</span> </div>
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186 | <div class="line"><a name="l00076"></a><span class="lineno"> 76</span> <span class="preprocessor">#ifdef GL</span></div>
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187 | <div class="line"><a name="l00077"></a><span class="lineno"> 77</span>  irr::scene::ISceneNode *getSceneNode() <span class="keyword">const</span>;</div>
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188 | <div class="line"><a name="l00078"></a><span class="lineno"> 78</span>  irr::core::aabbox3d<irr::f32> *Box() <span class="keyword">const</span>;</div>
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189 | <div class="line"><a name="l00079"></a><span class="lineno"> 79</span> </div>
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190 | <div class="line"><a name="l00080"></a><span class="lineno"> 80</span>  <span class="keyword">virtual</span> <span class="keywordtype">size_t</span> dbtSize(<span class="keywordtype">void</span>) <span class="keyword">const</span> = 0;</div>
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191 | <div class="line"><a name="l00081"></a><span class="lineno"> 81</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> Draw(<span class="keywordtype">void</span>){};</div>
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192 | <div class="line"><a name="l00082"></a><span class="lineno"> 82</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> ExtraDraw(<span class="keywordtype">void</span>){};</div>
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193 | <div class="line"><a name="l00083"></a><span class="lineno"> 83</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> WritedbtBuf(<span class="keywordtype">char</span> *dbtbuf) = 0;</div>
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194 | <div class="line"><a name="l00084"></a><span class="lineno"> 84</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> ReaddbtBuf(<span class="keywordtype">char</span> *dbtbuf) = 0;</div>
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195 | <div class="line"><a name="l00085"></a><span class="lineno"> 85</span> </div>
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196 | <div class="line"><a name="l00086"></a><span class="lineno"> 86</span>  <span class="comment">//default event handling</span></div>
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197 | <div class="line"><a name="l00087"></a><span class="lineno"> 87</span>  <span class="keywordtype">bool</span> OnEvent(<span class="keyword">const</span> irr::SEvent &event) { <span class="keywordflow">return</span> <span class="keyword">false</span>;};</div>
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198 | <div class="line"><a name="l00088"></a><span class="lineno"> 88</span> </div>
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199 | <div class="line"><a name="l00090"></a><span class="lineno"> 90</span> </div>
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200 | <div class="line"><a name="l00091"></a><span class="lineno"> 91</span>  <span class="keywordtype">void</span> setCameraFarValue(<span class="keywordtype">float</span> zf);</div>
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201 | <div class="line"><a name="l00092"></a><span class="lineno"> 92</span> <span class="preprocessor">#endif</span></div>
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202 | <div class="line"><a name="l00093"></a><span class="lineno"> 93</span>  gui::TabWidget *GetTabWidget(<span class="keywordtype">void</span>) <span class="keyword">const</span>;</div>
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203 | <div class="line"><a name="l00094"></a><span class="lineno"> 94</span>  <span class="keywordtype">int</span> GetId(<span class="keywordtype">void</span>) <span class="keyword">const</span>;</div>
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204 | <div class="line"><a name="l00095"></a><span class="lineno"> 95</span> </div>
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205 | <div class="line"><a name="l00096"></a><span class="lineno"> 96</span> <span class="keyword">protected</span>:</div>
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206 | <div class="line"><a name="l00097"></a><span class="lineno"> 97</span>  DiscreteTimeVariable<simu_state_t, 3> state;</div>
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207 | <div class="line"><a name="l00098"></a><span class="lineno"> 98</span>  <span class="keywordtype">double</span> dT(<span class="keywordtype">void</span>) <span class="keyword">const</span>;</div>
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208 | <div class="line"><a name="l00099"></a><span class="lineno"> 99</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> CalcModel(<span class="keywordtype">void</span>) = 0;</div>
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209 | <div class="line"><a name="l00100"></a><span class="lineno"> 100</span> <span class="preprocessor">#ifdef GL</span></div>
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210 | <div class="line"><a name="l00101"></a><span class="lineno"> 101</span>  FollowMeCamera *getFollowMeCamera(<span class="keywordtype">void</span>) <span class="keyword">const</span>;</div>
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211 | <div class="line"><a name="l00102"></a><span class="lineno"> 102</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> AnimateModel(<span class="keywordtype">void</span>) = 0;</div>
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212 | <div class="line"><a name="l00103"></a><span class="lineno"> 103</span>  <span class="comment">// void setPosition(core::Vector3D pos);</span></div>
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213 | <div class="line"><a name="l00104"></a><span class="lineno"> 104</span>  <span class="keywordtype">void</span> setScale(<span class="keywordtype">float</span> value);</div>
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214 | <div class="line"><a name="l00105"></a><span class="lineno"> 105</span>  <span class="keywordtype">void</span> setTriangleSelector(irr::scene::ITriangleSelector *selector);</div>
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215 | <div class="line"><a name="l00106"></a><span class="lineno"> 106</span> <span class="preprocessor">#endif</span></div>
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216 | <div class="line"><a name="l00107"></a><span class="lineno"> 107</span> </div>
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217 | <div class="line"><a name="l00108"></a><span class="lineno"> 108</span> <span class="keyword">private</span>:</div>
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218 | <div class="line"><a name="l00109"></a><span class="lineno"> 109</span>  <span class="keywordtype">void</span> UpdateFrom(<span class="keyword">const</span> core::io_data *data){};</div>
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219 | <div class="line"><a name="l00110"></a><span class="lineno"> 110</span>  <span class="keyword">class </span>Model_impl *pimpl_;</div>
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220 | <div class="line"><a name="l00111"></a><span class="lineno"> 111</span> };</div>
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221 | <div class="line"><a name="l00112"></a><span class="lineno"> 112</span> } <span class="comment">// end namespace simulator</span></div>
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222 | <div class="line"><a name="l00113"></a><span class="lineno"> 113</span> } <span class="comment">// end namespace flair</span></div>
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223 | <div class="line"><a name="l00114"></a><span class="lineno"> 114</span> <span class="preprocessor">#endif // MODEL_H</span></div>
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224 | <div class="ttc" id="classflair_1_1core_1_1_i_o_device_html"><div class="ttname"><a href="classflair_1_1core_1_1_i_o_device.html">flair::core::IODevice</a></div><div class="ttdoc">Abstract class for input/ouput system. </div><div class="ttdef"><b>Definition:</b> IODevice.h:45</div></div>
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225 | <div class="ttc" id="namespaceflair_html"><div class="ttname"><a href="namespaceflair.html">flair</a></div><div class="ttdoc">namespace of the flair Framework </div><div class="ttdef"><b>Definition:</b> Ahrs.h:19</div></div>
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226 | <div class="ttc" id="classflair_1_1core_1_1_vector3_d_html"><div class="ttname"><a href="classflair_1_1core_1_1_vector3_d.html">flair::core::Vector3D< float ></a></div></div>
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227 | <div class="ttc" id="_vector3_d_8h_html"><div class="ttname"><a href="_vector3_d_8h.html">Vector3D.h</a></div><div class="ttdoc">Class defining a 3D vector. </div></div>
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228 | <div class="ttc" id="namespaceirr_html"><div class="ttname"><a href="namespaceirr.html">irr</a></div><div class="ttdef"><b>Definition:</b> Blade.h:22</div></div>
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229 | <div class="ttc" id="_i_o_device_8h_html"><div class="ttname"><a href="_i_o_device_8h.html">IODevice.h</a></div><div class="ttdoc">Abstract class for input/ouput system. </div></div>
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230 | <div class="ttc" id="classflair_1_1simulator_1_1_model_html"><div class="ttname"><a href="classflair_1_1simulator_1_1_model.html">flair::simulator::Model</a></div><div class="ttdef"><b>Definition:</b> Model.h:55</div></div>
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231 | <div class="ttc" id="_quaternion_8h_html"><div class="ttname"><a href="_quaternion_8h.html">Quaternion.h</a></div><div class="ttdoc">Class defining a quaternion. </div></div>
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232 | <div class="ttc" id="structflair_1_1simulator_1_1_model_1_1simu__state_html"><div class="ttname"><a href="structflair_1_1simulator_1_1_model_1_1simu__state.html">flair::simulator::Model::simu_state</a></div><div class="ttdef"><b>Definition:</b> Model.h:69</div></div>
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233 | <div class="ttc" id="classflair_1_1sensor_1_1_sensor_g_l_html"><div class="ttname"><a href="classflair_1_1sensor_1_1_sensor_g_l.html">flair::sensor::SensorGL</a></div><div class="ttdef"><b>Definition:</b> SensorGL.h:35</div></div>
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234 | <div class="ttc" id="classflair_1_1core_1_1_quaternion_html"><div class="ttname"><a href="classflair_1_1core_1_1_quaternion.html">flair::core::Quaternion</a></div><div class="ttdoc">Class defining a quaternion. </div><div class="ttdef"><b>Definition:</b> Quaternion.h:26</div></div>
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235 | </div><!-- fragment --></div><!-- contents -->
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236 | </div><!-- doc-content -->
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237 | <!-- start footer part -->
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238 | <div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
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239 | <ul>
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240 | <li class="navelem"><a class="el" href="dir_33c2ee9b1665499374b4225c427cf176.html">igep</a></li><li class="navelem"><a class="el" href="dir_f1fe274389177bd7e17de7949c4ffada.html">flair-src</a></li><li class="navelem"><a class="el" href="dir_3ef62148cf94871b4b6ee5d6e3a989c1.html">lib</a></li><li class="navelem"><a class="el" href="dir_6c18a444e32a4cd48a96c3b539dd8d1b.html">FlairSimulator</a></li><li class="navelem"><a class="el" href="dir_601030f00f475cf118bb493a6f5bdaf5.html">src</a></li><li class="navelem"><b>Model.h</b></li>
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241 | <li class="footer">Generated on Wed May 31 2017 13:50:37 for Flair by
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242 | <a href="http://www.doxygen.org/index.html">
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243 | <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.9.1 </li>
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244 | </ul>
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245 | </div>
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247 | </html>
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