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111<div class="title">flair::simulator::MeshSceneNode Member List</div> </div>
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114
115<p>This is the complete list of members for <a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a>, including all inherited members.</p>
116<table class="directory">
117 <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>addShadowVolumeSceneNode</b>(const irr::scene::IMesh *shadowMesh=0, irr::s32 id=-1, bool zfailmethod=true, irr::f32 infinity=1000.0f) (defined in <a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a>)</td><td class="entry"><a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
118 <tr bgcolor="#f0f0f0"><td class="entry"><b>getBoundingBox</b>() const (defined in <a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a>)</td><td class="entry"><a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
119 <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getMaterial</b>(irr::u32 i) (defined in <a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a>)</td><td class="entry"><a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
120 <tr bgcolor="#f0f0f0"><td class="entry"><b>getMaterialCount</b>(void) const (defined in <a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a>)</td><td class="entry"><a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
121 <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getMesh</b>(void) (defined in <a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a>)</td><td class="entry"><a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
122 <tr bgcolor="#f0f0f0"><td class="entry"><b>isReadOnlyMaterials</b>(void) const (defined in <a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a>)</td><td class="entry"><a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
123 <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>MeshSceneNode</b>(Model *parent, irr::scene::IMesh *mesh, const irr::core::vector3df &amp;position=irr::core::vector3df(0, 0, 0), const irr::core::vector3df &amp;rotation=irr::core::vector3df(0, 0, 0), irr::video::ITexture *texture=NULL, irr::s32 id=-1) (defined in <a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a>)</td><td class="entry"><a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a></td><td class="entry"></td></tr>
124 <tr bgcolor="#f0f0f0"><td class="entry"><b>OnRegisterSceneNode</b>(void) (defined in <a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a>)</td><td class="entry"><a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
125 <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>render</b>(void) (defined in <a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a>)</td><td class="entry"><a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
126 <tr bgcolor="#f0f0f0"><td class="entry"><b>setMesh</b>(irr::scene::IMesh *ptr) (defined in <a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a>)</td><td class="entry"><a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
127 <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setReadOnlyMaterials</b>(bool readonly) (defined in <a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a>)</td><td class="entry"><a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">flair::simulator::MeshSceneNode</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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