source: flair-dev/trunk/include/FlairCore/UdtSocket.h@ 28

Last change on this file since 28 was 13, checked in by Bayard Gildas, 9 years ago

formatting script + include reformatted

File size: 1.4 KB
Line 
1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5/*!
6 * \file UdtSocket.h
7 * \brief Class defining a UDT socket
8 * \author Gildas Bayard, Copyright Heudiasyc UMR UTC/CNRS 7253
9 * \date 2015/04/21
10 * \version 4.0
11 */
12
13#ifndef UDTSOCKET_H
14#define UDTSOCKET_H
15
16typedef int UDTSOCKET;
17
18#include <ConnectedSocket.h>
19
20namespace flair {
21namespace core {
22/*! \class UdtSocket
23*
24* \brief Class encapsulating a UDT socket
25*
26*/
27class UdtSocket : public ConnectedSocket {
28public:
29 UdtSocket(const Object *parent, const std::string name,
30 bool blockOnSend = false, bool blockOnReceive = true);
31 ~UdtSocket();
32 void Listen(const unsigned int port, const std::string localAddress = "ANY");
33 UdtSocket *
34 Accept(Time timeout); // should throw an exception if not a listening socket
35 bool Connect(const unsigned int port, const std::string distantAddress,
36 Time timeout); // /!\ timeout is ignored
37 ssize_t SendMessage(const char *message, size_t message_len, Time timeout);
38 ssize_t RecvMessage(char *buf, size_t buf_len, Time timeout);
39
40 uint16_t NetworkToHost16(uint16_t data);
41 uint16_t HostToNetwork16(uint16_t data);
42 uint32_t NetworkToHost32(uint32_t data);
43 uint32_t HostToNetwork32(uint32_t data);
44
45private:
46 UDTSOCKET socket;
47 bool blockOnSend;
48 bool blockOnReceive;
49};
50
51} // end namespace core
52} // end namespace flair
53
54#endif // UDTSOCKET_H
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