source: flair-dev/trunk/include/FlairCore/UdtSocket.h@ 9

Last change on this file since 9 was 2, checked in by Sanahuja Guillaume, 9 years ago

initial commit flaircore

File size: 1.5 KB
Line 
1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5/*!
6 * \file UdtSocket.h
7 * \brief Class defining a UDT socket
8 * \author Gildas Bayard, Copyright Heudiasyc UMR UTC/CNRS 7253
9 * \date 2015/04/21
10 * \version 4.0
11 */
12
13#ifndef UDTSOCKET_H
14#define UDTSOCKET_H
15
16typedef int UDTSOCKET;
17
18#include <ConnectedSocket.h>
19
20namespace flair
21{
22namespace core
23{
24 /*! \class UdtSocket
25 *
26 * \brief Class encapsulating a UDT socket
27 *
28 */
29 class UdtSocket:public ConnectedSocket {
30 public:
31 UdtSocket(const Object* parent,const std::string name,bool blockOnSend=false,bool blockOnReceive=true);
32 ~UdtSocket();
33 void Listen(const unsigned int port,const std::string localAddress="ANY");
34 UdtSocket *Accept(Time timeout); //should throw an exception if not a listening socket
35 bool Connect(const unsigned int port,const std::string distantAddress,Time timeout); // /!\ timeout is ignored
36 ssize_t SendMessage(const char* message,size_t message_len,Time timeout);
37 ssize_t RecvMessage(char* buf,size_t buf_len,Time timeout);
38
39 uint16_t NetworkToHost16(uint16_t data);
40 uint16_t HostToNetwork16(uint16_t data);
41 uint32_t NetworkToHost32(uint32_t data);
42 uint32_t HostToNetwork32(uint32_t data);
43
44 private:
45 UDTSOCKET socket;
46 bool blockOnSend;
47 bool blockOnReceive;
48 };
49
50} // end namespace core
51} // end namespace flair
52
53#endif // UDTSOCKET_H
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