source: flair-dev/trunk/include/FlairSimulator/Blade.h @ 9

Last change on this file since 9 was 9, checked in by Sanahuja Guillaume, 5 years ago

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File size: 1.4 KB
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1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5//  created:    2012/08/22
6//  filename:   Blade.h
7//
8//  author:     Guillaume Sanahuja
9//              Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11//  version:    $Id: $
12//
13//  purpose:    classe definissant une Blade
14//
15/*********************************************************************/
16
17#ifndef BLADE_H
18#define BLADE_H
19
20#include <ISceneNode.h>
21
22namespace irr
23{
24    namespace scene
25    {
26        class IMesh;
27    }
28}
29
30namespace flair
31{
32namespace simulator
33{
34    class MeshSceneNode;
35    class Model;
36
37    class Blade : public irr::scene::ISceneNode
38    {
39        public:
40
41            Blade(Model* parent,const irr::core::vector3df& position = irr::core::vector3df(0,0,0),bool inverted=false,irr::s32 id=-1);
42            virtual void OnRegisterSceneNode(void);
43            virtual void render(void);
44            virtual const irr::core::aabbox3d<irr::f32>& getBoundingBox(void) const
45            {
46                return Box;
47            }
48            void SetRotationSpeed(float value);
49
50
51        private:
52            irr::scene::IMesh *pale;
53            irr::core::aabbox3d<irr::f32> Box;
54            MeshSceneNode *pale_1,*pale_2;
55            irr::scene::ISceneNodeAnimator *anim;
56    };
57} // end namespace simulator
58} // end namespace flair
59#endif // BLADE_H
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