Last change
on this file since 112 was 15, checked in by Bayard Gildas, 9 years ago |
sources reformatted with flair-format-dir script
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File size:
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1 | // %flair:license{
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2 | // This file is part of the Flair framework distributed under the
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3 | // CECILL-C License, Version 1.0.
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4 | // %flair:license}
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5 | // created: 2013/03/27
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6 | // filename: Castle.cpp
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7 | //
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8 | // author: Guillaume Sanahuja
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9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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10 | //
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11 | // version: $Id: $
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12 | //
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13 | // purpose: classe chargeant une map chateau
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14 | //
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15 | /*********************************************************************/
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16 | #ifdef GL
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17 |
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18 | #include "Castle.h"
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19 | #include "Simulator.h"
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20 | #include <IrrlichtDevice.h>
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21 | #include <IFileSystem.h>
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22 |
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23 | using namespace irr::core;
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24 | using namespace flair::core;
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25 |
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26 | namespace flair {
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27 | namespace simulator {
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28 |
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29 | Castle::Castle(const Simulator *parent, int app_width, int app_height,
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30 | int scene_width, int scene_height, std::string media_path)
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31 | : Gui(parent, "Castle", app_width, app_height, scene_width, scene_height,
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32 | media_path) {
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33 | // carte
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34 | std::string file = media_path + "/map-20kdm2.pk3";
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35 | getDevice()->getFileSystem()->addFileArchive(file.c_str());
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36 | setMesh("20kdm2.bsp", vector3df(-1400, -65, -1349));
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37 | }
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38 |
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39 | Castle::~Castle() {}
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40 |
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41 | } // end namespace simulator
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42 | } // end namespace flair
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43 | #endif // GL
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