1 | // %flair:license{
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2 | // This file is part of the Flair framework distributed under the
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3 | // CECILL-C License, Version 1.0.
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4 | // %flair:license}
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5 | // created: 2013/08/02
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6 | // filename: Parser.cpp
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7 | //
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8 | // author: César Richard
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9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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10 | //
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11 | // version: $Id: $
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12 | //
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13 | // purpose: classe chargeant un XML decrivant une map
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14 | //
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15 | /*********************************************************************/
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16 | #ifdef GL
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17 |
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18 | #include "Parser.h"
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19 | #include "Simulator.h"
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20 | #include "GenericObject.h"
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21 | #include <vector3d.h>
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22 | #include <irrlicht.h>
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23 | #include "GenericObject.h"
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24 |
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25 | using namespace irr;
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26 | using namespace irr::core;
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27 | using namespace irr::scene;
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28 | using namespace irr::video;
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29 | using namespace flair::core;
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30 | using namespace flair::simulator;
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31 |
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32 | // todo: getMeshVect doit plutot donner point3D et euler
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33 | // adaptr le xml et la dtd
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34 |
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35 | namespace flair {
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36 | namespace simulator {
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37 | Parser::Parser(Simulator *parent, int app_width, int app_height,
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38 | int scene_width, int scene_height, std::string media_path,
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39 | std::string xmlFile)
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40 | : Gui(parent, "Parser", app_width, app_height, scene_width, scene_height,
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41 | media_path) {
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42 | this->media_path = media_path;
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43 | this->parent = parent;
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44 | xmlNode *root_element = NULL;
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45 | doc = xmlReadFile(xmlFile.c_str(), NULL, 0);
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46 | xmlDtdPtr dtd = NULL;
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47 | dtd = xmlParseDTD(NULL,
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48 | (const xmlChar *)(media_path.append("/scene.dtd").c_str()));
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49 |
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50 | if (dtd == NULL) {
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51 | // xmlGenericError(xmlGenericErrorContext,
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52 | Err("Could not parse DTD scene.dtd\n");
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53 | } else {
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54 | xmlValidCtxt cvp;
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55 | cvp.userData = (void *)stderr;
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56 | cvp.error = (xmlValidityErrorFunc)fprintf;
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57 | cvp.warning = (xmlValidityWarningFunc)fprintf;
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58 | if (!xmlValidateDtd(&cvp, doc, dtd)) {
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59 | // xmlGenericError(xmlGenericErrorContext,
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60 | Err("Document does not validate against scene.dtd\n");
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61 | }
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62 | }
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63 |
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64 | if (doc == NULL) {
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65 | Err("error: could not parse file %s\n", xmlFile.c_str());
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66 | } else {
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67 | /*
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68 | * Get the root element node
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69 | */
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70 | root_element = xmlDocGetRootElement(doc);
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71 | processElements(root_element);
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72 | }
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73 | }
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74 |
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75 | Parser::~Parser() {
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76 | if (doc != NULL) {
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77 | /*
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78 | * free the document
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79 | */
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80 | xmlFreeDoc(doc);
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81 | ;
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82 | }
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83 | /*
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84 | *Free the global variables that may
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85 | *have been allocated by the parser.
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86 | */
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87 | xmlCleanupParser();
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88 | }
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89 |
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90 | /* Recursive function that prints the XML structure */
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91 | void Parser::processElements(xmlNode *a_node) {
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92 | xmlNode *cur_node = NULL;
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93 | for (cur_node = a_node; cur_node; cur_node = cur_node->next) {
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94 | if (cur_node->type == XML_ELEMENT_NODE) {
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95 | if (xmlStrEqual(cur_node->name, (xmlChar *)"params")) {
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96 | processParams(cur_node->children);
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97 | } else if (xmlStrEqual(cur_node->name, (xmlChar *)"objects")) {
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98 | processObjects(cur_node->children);
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99 | } else {
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100 | processElements(cur_node->children);
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101 | }
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102 | }
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103 | }
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104 | }
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105 |
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106 | void Parser::processObjects(xmlNode *a_node) {
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107 | FILE *fp;
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108 | std::string fileName;
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109 | xmlNode *cur_node = NULL;
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110 |
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111 | const IGeometryCreator *geo;
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112 |
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113 | geo = getGui()->getSceneManager()->getGeometryCreator();
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114 |
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115 | for (cur_node = a_node; cur_node; cur_node = cur_node->next) {
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116 | if (xmlStrEqual(cur_node->name, (xmlChar *)"mesh")) {
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117 | fileName = this->media_path;
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118 | fp = NULL;
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119 | fp = fopen(fileName.append((char *)xmlGetProp(
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120 | cur_node, (xmlChar *)"model")).c_str(),
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121 | "rb");
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122 | if (fp != NULL) {
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123 | GenericObject *object =
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124 | new GenericObject(parent, "Object", getSceneManager());
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125 | object->setMesh(getGui()->getMesh(
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126 | (char *)xmlGetProp(cur_node, (xmlChar *)"model")));
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127 | object->setPosition(
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128 | getMeshVect(cur_node->children, (xmlChar *)"position"));
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129 | object->setRotation(
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130 | getMeshVect(cur_node->children, (xmlChar *)"rotation"));
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131 | object->setScale(getMeshVect(cur_node->children, (xmlChar *)"scale"));
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132 | object->render();
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133 | } else {
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134 | Err("FATAL ERROR : File %s doesn't exist !\r\n",
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135 | (char *)xmlGetProp(cur_node, (xmlChar *)"model"));
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136 | }
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137 | } else if (xmlStrEqual(cur_node->name, (xmlChar *)"cylinder")) {
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138 | GenericObject *object =
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139 | new GenericObject(parent, "Object", getSceneManager());
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140 | object->setMesh(geo->createCylinderMesh(
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141 | ToIrrlichtScale(
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142 | atof((char *)xmlGetProp(cur_node, (xmlChar *)"radius"))),
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143 | ToIrrlichtScale(
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144 | atof((char *)xmlGetProp(cur_node, (xmlChar *)"length"))),
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145 | atof((char *)xmlGetProp(cur_node, (xmlChar *)"tesselation")),
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146 | SColor(100, 255, 100, 100)));
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147 | object->setPosition(
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148 | getMeshVect(cur_node->children, (xmlChar *)"position"));
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149 | object->setRotation(
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150 | getMeshVect(cur_node->children, (xmlChar *)"rotation"));
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151 | object->setScale(getMeshVect(cur_node->children, (xmlChar *)"scale"));
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152 | // object->setMaterialTexture(0,getTexture("/home/apeiron/igep/uav_dev_svn/trunk/media/nskinbl.jpg"));
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153 | object->setMaterialType(video::EMT_SOLID);
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154 | object->render();
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155 | } else if (xmlStrEqual(cur_node->name, (xmlChar *)"eight")) {
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156 | GenericObject *object =
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157 | new GenericObject(parent, "Object", getSceneManager());
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158 | object->setMesh(geo->createCubeMesh(
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159 | vector3df(atof((char *)xmlGetProp(cur_node, (xmlChar *)"length")),
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160 | atof((char *)xmlGetProp(cur_node, (xmlChar *)"width")),
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161 | atof((char *)xmlGetProp(cur_node, (xmlChar *)"eight")))));
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162 | object->setPosition(
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163 | getMeshVect(cur_node->children, (xmlChar *)"position"));
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164 | object->setRotation(
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165 | getMeshVect(cur_node->children, (xmlChar *)"rotation"));
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166 | object->setScale(getMeshVect(cur_node->children, (xmlChar *)"scale"));
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167 | object->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL);
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168 | // object->getMaterial(0).Textures[0] =
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169 | // getTexture("/home/apeiron/igep/uav_dev_svn/trunk/media/nskinbl.jpg");
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170 | object->setMaterialFlag(EMF_LIGHTING, false);
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171 | object->render();
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172 | }
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173 | }
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174 | }
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175 |
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176 | void Parser::processParams(xmlNode *a_node) {
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177 |
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178 | xmlNode *cur_node = NULL;
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179 | for (cur_node = a_node; cur_node; cur_node = cur_node->next) {
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180 | if (xmlStrEqual(cur_node->name, (xmlChar *)"archive")) {
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181 | std::string file =
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182 | media_path + "/" + (char *)xmlGetProp(cur_node, (xmlChar *)"path");
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183 | getDevice()->getFileSystem()->addFileArchive(file.c_str());
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184 | } else if (xmlStrEqual(cur_node->name, (xmlChar *)"mesh")) {
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185 | setMesh((char *)xmlGetProp(cur_node, (xmlChar *)"model"),
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186 | getSceneVect(cur_node->children, (xmlChar *)"position"),
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187 | getSceneVect(cur_node->children, (xmlChar *)"rotation"),
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188 | getSceneVect(cur_node->children, (xmlChar *)"scale", true));
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189 | }
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190 | }
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191 | }
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192 | // todo rendre un vector3D framework
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193 | // retirer irr::core::vector3df ToIrrlichtCoordinates(irr::core::vector3df
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194 | // vect);
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195 | vector3df Parser::getMeshVect(xmlNode *mesh_node, xmlChar *param) {
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196 | xmlNode *cur_node = NULL;
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197 | for (cur_node = mesh_node; cur_node; cur_node = cur_node->next) {
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198 | if (xmlStrEqual(cur_node->name, param)) {
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199 | return vector3df(atof((char *)xmlGetProp(cur_node, (xmlChar *)"x")),
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200 | atof((char *)xmlGetProp(cur_node, (xmlChar *)"y")),
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201 | atof((char *)xmlGetProp(cur_node, (xmlChar *)"z")));
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202 | }
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203 | }
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204 | return vector3df(0, 0, 0);
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205 | }
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206 |
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207 | vector3df Parser::getSceneVect(xmlNode *mesh_node, xmlChar *param,
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208 | bool isScale) {
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209 | xmlNode *cur_node = NULL;
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210 | for (cur_node = mesh_node; cur_node; cur_node = cur_node->next) {
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211 | if (xmlStrEqual(cur_node->name, param)) {
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212 | if (isScale) {
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213 | return vector3df(atof((char *)xmlGetProp(cur_node, (xmlChar *)"x")),
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214 | atof((char *)xmlGetProp(cur_node, (xmlChar *)"z")),
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215 | atof((char *)xmlGetProp(cur_node, (xmlChar *)"y")));
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216 | }
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217 | return vector3df(atof((char *)xmlGetProp(cur_node, (xmlChar *)"x")),
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218 | -atof((char *)xmlGetProp(cur_node, (xmlChar *)"z")),
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219 | atof((char *)xmlGetProp(cur_node, (xmlChar *)"y")));
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220 | }
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221 | }
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222 | return vector3df(0, 0, 0);
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223 | }
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224 |
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225 | } // end namespace simulator
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226 | } // end namespace flair
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227 | #endif // GL
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