1 | // %flair:license{
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2 | // This file is part of the Flair framework distributed under the
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3 | // CECILL-C License, Version 1.0.
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4 | // %flair:license}
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5 | // created: 2015/04/21
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6 | // filename: ConnectedSocket.cpp
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7 | //
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8 | // author: Gildas Bayard
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9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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10 | //
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11 | // version: $Id: $
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12 | //
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13 | // purpose: Class defining a connected socket
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14 | //
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15 | //
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16 | /*********************************************************************/
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17 | #include "ConnectedSocket.h"
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18 | #include <string.h>
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19 | #include <stdexcept>
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20 |
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21 | using std::string;
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22 |
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23 | namespace flair {
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24 | namespace core {
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25 |
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26 | ConnectedSocket::ConnectedSocket(const Object *parent, const std::string name)
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27 | : Object(parent, name){};
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28 |
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29 | ConnectedSocket::~ConnectedSocket(){};
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30 |
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31 | uint16_t ConnectedSocket::ReadUInt16(Time const &timeout) {
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32 | char buffer[sizeof(uint16_t)];
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33 | size_t alreadyReceived = 0;
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34 | Time remainingTimeout = timeout; // ms
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35 | do {
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36 | Time beforeTime = GetTime(); // ns
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37 | ssize_t received =
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38 | RecvMessage(buffer + alreadyReceived,
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39 | sizeof(uint16_t) - alreadyReceived, remainingTimeout);
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40 | remainingTimeout -= (GetTime() - beforeTime) / 100000;
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41 | if ((received < 0) || (remainingTimeout < 0))
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42 | throw std::runtime_error("Timeout");
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43 | alreadyReceived += received;
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44 | } while (alreadyReceived != sizeof(uint16_t));
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45 | uint16_t *dataInNetworkEndianness = (uint16_t *)buffer;
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46 | uint16_t myinteger = NetworkToHost16(*dataInNetworkEndianness);
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47 | return myinteger;
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48 | }
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49 |
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50 | void ConnectedSocket::WriteUInt16(uint16_t const &data, Time const &timeout) {
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51 | uint16_t dataInNetworkEndianness = HostToNetwork16(data);
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52 | char *buffer = (char *)&dataInNetworkEndianness;
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53 | size_t alreadySent = 0;
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54 | Time remainingTimeout = timeout; // ms
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55 | do {
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56 | Time beforeTime = GetTime(); // ns
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57 | ssize_t sent = SendMessage(
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58 | buffer + alreadySent, sizeof(uint16_t) - alreadySent, remainingTimeout);
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59 | remainingTimeout -= (GetTime() - beforeTime) / 100000;
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60 | if ((sent < 0) || (remainingTimeout < 0))
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61 | throw std::runtime_error("Timeout");
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62 | alreadySent += sent;
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63 | } while (alreadySent != sizeof(uint16_t));
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64 | }
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65 |
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66 | uint32_t ConnectedSocket::ReadUInt32(Time const &timeout) {
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67 | char buffer[sizeof(uint32_t)];
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68 | size_t alreadyReceived = 0;
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69 | Time remainingTimeout = timeout; // ms
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70 | do {
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71 | Time beforeTime = GetTime(); // ns
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72 | ssize_t received =
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73 | RecvMessage(buffer + alreadyReceived,
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74 | sizeof(uint32_t) - alreadyReceived, remainingTimeout);
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75 | remainingTimeout -= (GetTime() - beforeTime) / 100000;
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76 | if ((received < 0) || (remainingTimeout < 0))
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77 | throw std::runtime_error("Timeout");
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78 | alreadyReceived += received;
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79 | } while (alreadyReceived != sizeof(uint32_t));
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80 | uint32_t *dataInNetworkEndianness = (uint32_t *)buffer;
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81 | uint32_t myinteger = NetworkToHost32(*dataInNetworkEndianness);
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82 | return myinteger;
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83 | }
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84 |
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85 | void ConnectedSocket::WriteUInt32(uint32_t const &data, Time const &timeout) {
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86 | uint32_t dataInNetworkEndianness = HostToNetwork32(data);
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87 | char *buffer = (char *)&dataInNetworkEndianness;
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88 | size_t alreadySent = 0;
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89 | Time remainingTimeout = timeout; // ms
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90 | do {
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91 | Time beforeTime = GetTime(); // ns
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92 | ssize_t sent = SendMessage(
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93 | buffer + alreadySent, sizeof(uint32_t) - alreadySent, remainingTimeout);
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94 | remainingTimeout -= (GetTime() - beforeTime) / 100000;
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95 | if ((sent < 0) || (remainingTimeout < 0))
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96 | throw std::runtime_error("Timeout");
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97 | alreadySent += sent;
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98 | } while (alreadySent != sizeof(uint32_t));
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99 | }
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100 |
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101 | string ConnectedSocket::ReadString(const size_t &stringSize, Time timeout) {
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102 | char buffer[stringSize + 1];
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103 | size_t alreadyReceived = 0;
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104 | Time remainingTimeout = timeout; // ms
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105 | do {
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106 | Time beforeTime = GetTime(); // ns
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107 | ssize_t received =
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108 | RecvMessage(buffer + alreadyReceived, stringSize - alreadyReceived,
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109 | remainingTimeout);
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110 | remainingTimeout -= (GetTime() - beforeTime) / 100000;
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111 | if ((received < 0) || (remainingTimeout < 0))
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112 | throw std::runtime_error("Timeout");
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113 | alreadyReceived += received;
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114 | } while (alreadyReceived != stringSize);
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115 | buffer[stringSize] = '\0';
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116 |
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117 | string mystring = buffer;
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118 | return mystring;
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119 | }
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120 |
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121 | } // end namespace core
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122 | } // end namespace flair
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