1 | // %flair:license{
|
---|
2 | // This file is part of the Flair framework distributed under the
|
---|
3 | // CECILL-C License, Version 1.0.
|
---|
4 | // %flair:license}
|
---|
5 | /*!
|
---|
6 | * \file ConnectedSocket.h
|
---|
7 | * \brief Class defining a socket working in connected mode
|
---|
8 | * \author Gildas Bayard, Copyright Heudiasyc UMR UTC/CNRS 7253
|
---|
9 | * \date 2015/04/21
|
---|
10 | * \version 4.0
|
---|
11 | */
|
---|
12 |
|
---|
13 | #ifndef CONNECTEDSOCKET_H
|
---|
14 | #define CONNECTEDSOCKET_H
|
---|
15 |
|
---|
16 | #include <Object.h>
|
---|
17 |
|
---|
18 | namespace flair
|
---|
19 | {
|
---|
20 | namespace core
|
---|
21 | {
|
---|
22 |
|
---|
23 | /*! \class ConnectedSocket
|
---|
24 | *
|
---|
25 | * \brief Interface class encapsulating a connected socket. Preserves packets order and guaranty delivery.
|
---|
26 | *
|
---|
27 | */
|
---|
28 | class ConnectedSocket: public Object {
|
---|
29 | public:
|
---|
30 | /*!
|
---|
31 | * \brief Constructor
|
---|
32 | *
|
---|
33 | */
|
---|
34 | ConnectedSocket(const Object* parent,const std::string name);
|
---|
35 |
|
---|
36 | /*!
|
---|
37 | * \brief Destructor
|
---|
38 | *
|
---|
39 | */
|
---|
40 | ~ConnectedSocket();
|
---|
41 |
|
---|
42 | /*!
|
---|
43 | * \brief Returns a socket which listens on a specific port/address
|
---|
44 | *
|
---|
45 | * \param const Object* parentObject
|
---|
46 | * \param const string name
|
---|
47 | * \param unsigned int port
|
---|
48 | * \param const localAddress (defaults to any)
|
---|
49 | */
|
---|
50 | virtual void Listen(const unsigned int port,const std::string localAddress="ANY")=0;
|
---|
51 |
|
---|
52 | /*!
|
---|
53 | * \brief Returns a socket on a new incoming connexion
|
---|
54 | *
|
---|
55 | * \param ConnectedSocket &listeningSocket
|
---|
56 | */
|
---|
57 | virtual ConnectedSocket *Accept(Time timeout)=0; //should throw an exception if not a listening socket
|
---|
58 |
|
---|
59 | /*!
|
---|
60 | * \brief Returns a socket connected to a distant host
|
---|
61 | *
|
---|
62 | * \param const Object* parentObject
|
---|
63 | * \param const string name
|
---|
64 | * \param unsigned int port
|
---|
65 | * \param const distantAddress
|
---|
66 | * \param timeout timeout (in milliseconds)
|
---|
67 | */
|
---|
68 | virtual bool Connect(const unsigned int port,const std::string distantAddress,Time timeout)=0;
|
---|
69 |
|
---|
70 | /*!
|
---|
71 | * \brief Send a message
|
---|
72 | *
|
---|
73 | * \param message message
|
---|
74 | * \param message_len message length
|
---|
75 | * \param timeout timeout (in milliseconds)
|
---|
76 | */
|
---|
77 | virtual ssize_t SendMessage(const char* message,size_t message_len,Time timeout)=0;
|
---|
78 |
|
---|
79 | /*!
|
---|
80 | * \brief Receive a message
|
---|
81 | *
|
---|
82 | * Receive a message and wait up to timeout. \n
|
---|
83 | *
|
---|
84 | * \param buf buffer to put the message
|
---|
85 | * \param buf_len buffer length
|
---|
86 | * \param timeout timeout (in milliseconds)
|
---|
87 | *
|
---|
88 | * \return size of the received message
|
---|
89 | */
|
---|
90 | virtual ssize_t RecvMessage(char* buf,size_t buf_len,Time timeout)=0;
|
---|
91 |
|
---|
92 | std::string ReadString(const size_t &stringLength, Time timeout);
|
---|
93 | uint16_t ReadUInt16(Time const& timeout);
|
---|
94 | void WriteUInt16(uint16_t const& data,Time const& timeout);
|
---|
95 | uint32_t ReadUInt32(Time const& timeout);
|
---|
96 | void WriteUInt32(uint32_t const& data,Time const& timeout);
|
---|
97 |
|
---|
98 | //!! See Socket.h for a more generic implementation of network/host endianness conversion
|
---|
99 | virtual uint16_t NetworkToHost16(uint16_t data)=0;
|
---|
100 | virtual uint16_t HostToNetwork16(uint16_t data)=0;
|
---|
101 | virtual uint32_t NetworkToHost32(uint32_t data)=0;
|
---|
102 | virtual uint32_t HostToNetwork32(uint32_t data)=0;
|
---|
103 | };
|
---|
104 |
|
---|
105 | } // end namespace core
|
---|
106 | } // end namespace flair
|
---|
107 |
|
---|
108 | #endif // CONNECTEDSOCKET_H
|
---|