[2] | 1 | // %flair:license{
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[15] | 2 | // This file is part of the Flair framework distributed under the
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| 3 | // CECILL-C License, Version 1.0.
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[2] | 4 | // %flair:license}
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| 5 | // created: 2013/04/17
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| 6 | // filename: OneAxisRotation_impl.cpp
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| 7 | //
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| 8 | // author: Guillaume Sanahuja
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| 9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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| 10 | //
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| 11 | // version: $Id: $
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| 12 | //
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| 13 | // purpose: objet integrant pour une rotation sur un axe
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| 14 | //
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| 15 | //
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| 16 | /*********************************************************************/
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| 17 |
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| 18 | #include "OneAxisRotation_impl.h"
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| 19 | #include "GroupBox.h"
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| 20 | #include "ComboBox.h"
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| 21 | #include "DoubleSpinBox.h"
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| 22 | #include <Vector3D.h>
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| 23 | #include <Euler.h>
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| 24 | #include <Quaternion.h>
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| 25 |
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| 26 | using std::string;
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| 27 | using namespace flair::core;
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| 28 | using namespace flair::gui;
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| 29 |
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[15] | 30 | OneAxisRotation_impl::OneAxisRotation_impl(GroupBox *box) {
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| 31 | rot_value =
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| 32 | new DoubleSpinBox(box->NewRow(), "value", " deg", -180., 180., 10., 1);
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| 33 | rot_axe = new ComboBox(box->LastRowLastCol(), "axis");
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| 34 | rot_axe->AddItem("x");
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| 35 | rot_axe->AddItem("y");
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| 36 | rot_axe->AddItem("z");
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[2] | 37 | }
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| 38 |
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[15] | 39 | OneAxisRotation_impl::~OneAxisRotation_impl() {}
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[2] | 40 |
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[15] | 41 | // compute rotation of each axis through ComputeRotation(Vector3D& vector)
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| 42 | void OneAxisRotation_impl::ComputeRotation(Quaternion &quat) const {
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| 43 | Vector3D rot = Vector3D(quat.q1, quat.q2, quat.q3);
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| 44 | ComputeRotation(rot);
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| 45 | quat.q1 = rot.x;
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| 46 | quat.q2 = rot.y;
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| 47 | quat.q3 = rot.z;
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[2] | 48 | }
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| 49 |
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[15] | 50 | void OneAxisRotation_impl::ComputeRotation(RotationMatrix &matrix) const {
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[103] | 51 | Printf("not yet implemented\n");
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[2] | 52 | }
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| 53 |
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[15] | 54 | // on utilise la rotation d'un vector pour faire une rotation de repere
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| 55 | // d'ou le signe negatif
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| 56 | void OneAxisRotation_impl::ComputeRotation(Vector3D &vector) const {
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| 57 | switch (rot_axe->CurrentIndex()) {
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| 58 | case 0:
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| 59 | vector.RotateXDeg(-rot_value->Value());
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| 60 | break;
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| 61 | case 1:
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| 62 | vector.RotateYDeg(-rot_value->Value());
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| 63 | break;
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| 64 | case 2:
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| 65 | vector.RotateZDeg(-rot_value->Value());
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| 66 | break;
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| 67 | }
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[2] | 68 | }
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| 69 |
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[15] | 70 | void OneAxisRotation_impl::ComputeRotation(Euler &euler) const {
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| 71 | Quaternion quat;
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| 72 | euler.ToQuaternion(quat);
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| 73 | ComputeRotation(quat);
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| 74 | quat.ToEuler(euler);
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[2] | 75 | }
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