source: flair-src/trunk/lib/FlairCore/src/UdpSocket.h@ 204

Last change on this file since 204 was 178, checked in by Bayard Gildas, 7 years ago

Change Udp socket object name (from "Socket" to "UdpSocket")

File size: 2.5 KB
Line 
1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5/*!
6 * \file Socket.h
7 * \brief Class defining a UDP socket
8 * \author Guillaume Sanahuja, Copyright Heudiasyc UMR UTC/CNRS 7253
9 * \date 2013/11/17
10 * \version 4.0
11 */
12
13#ifndef UDPSOCKET_H
14#define UDPSOCKET_H
15
16#include <unistd.h>
17#include <stdint.h>
18#include <Object.h>
19
20class UdpSocket_impl;
21
22namespace flair {
23namespace core {
24
25/*! \class UdpSocket
26*
27* \brief Class encapsulating a UDP socket. It assumes packets are coming from
28*only one distant host on a given port.
29*
30*/
31class UdpSocket : public Object {
32public:
33 /*!
34 * \brief Constructor
35 *
36 * Construct the client side of the socket
37 *
38 * \param parent parent
39 * \param name name
40 * \param address server address (ex 192.168.1.1:9000)
41 * \param broadcast true if address is a broadcast address
42 */
43 UdpSocket(const Object *parent, std::string name, std::string address,
44 bool broadcast = false);
45
46 /*!
47 * \brief Constructor
48 *
49 * Construct the server side of the socket
50 *
51 * \param parent parent
52 * \param name name
53 * \param port listening port
54 */
55 UdpSocket(const Object *parent, std::string name, uint16_t port);
56
57 /*!
58 * \brief Destructor
59 *
60 */
61 ~UdpSocket();
62
63 /*!
64 * \brief Send a message
65 *
66 * In case of a broadcast Socket, Parent()->ObjectName() is used as source of
67 *the message, this name should be unique.
68 *
69 * \param message message
70 */
71 void SendMessage(std::string message);
72
73 /*!
74 * \brief Send a message
75 *
76 * \param message message
77 * \param message_len message length
78 */
79 void SendMessage(const char *message, size_t message_len);
80
81 /*!
82 * \brief Receive a message
83 *
84 * Receive a message and wait up to timeout. \n
85 * If src and src_len are specified, the source of the message will be
86 * copied in the src buffer. \n
87 * Note that in case of a broadcast socket, own messages are filtered and
88 * are not received.
89 *
90 * \param buf buffer to put the message
91 * \param buf_len buffer length
92 * \param timeout timeout
93 * \param src buffer to put source name
94 * \param src_len buffer length
95 *
96 * \return size of the received message
97 */
98 ssize_t RecvMessage(char *buf, size_t buf_len, Time timeout, char *src = NULL,
99 size_t *src_len = NULL);
100
101 void NetworkToHost(char *data, size_t dataSize);
102 void HostToNetwork(char *data, size_t dataSize);
103
104private:
105 class UdpSocket_impl *pimpl_;
106};
107
108} // end namespace core
109} // end namespace flair
110
111#endif // UDPSOCKET_H
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