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1 | // %flair:license{
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2 | // This file is part of the Flair framework distributed under the
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3 | // CECILL-C License, Version 1.0.
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4 | // %flair:license}
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5 | /*!
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6 | * \file UdtSocket.h
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7 | * \brief Class defining a UDT socket
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8 | * \author Gildas Bayard, Copyright Heudiasyc UMR UTC/CNRS 7253
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9 | * \date 2015/04/21
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10 | * \version 4.0
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11 | */
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12 |
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13 | #ifndef UDTSOCKET_H
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14 | #define UDTSOCKET_H
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15 |
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16 | typedef int UDTSOCKET;
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17 |
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18 | #include <ConnectedSocket.h>
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19 |
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20 | namespace flair
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21 | {
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22 | namespace core
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23 | {
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24 | /*! \class UdtSocket
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25 | *
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26 | * \brief Class encapsulating a UDT socket
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27 | *
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28 | */
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29 | class UdtSocket:public ConnectedSocket {
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30 | public:
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31 | UdtSocket(const Object* parent,const std::string name,bool blockOnSend=false,bool blockOnReceive=true);
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32 | ~UdtSocket();
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33 | void Listen(const unsigned int port,const std::string localAddress="ANY");
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34 | UdtSocket *Accept(Time timeout); //should throw an exception if not a listening socket
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35 | bool Connect(const unsigned int port,const std::string distantAddress,Time timeout); // /!\ timeout is ignored
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36 | ssize_t SendMessage(const char* message,size_t message_len,Time timeout);
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37 | ssize_t RecvMessage(char* buf,size_t buf_len,Time timeout);
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38 |
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39 | uint16_t NetworkToHost16(uint16_t data);
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40 | uint16_t HostToNetwork16(uint16_t data);
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41 | uint32_t NetworkToHost32(uint32_t data);
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42 | uint32_t HostToNetwork32(uint32_t data);
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43 |
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44 | private:
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45 | UDTSOCKET socket;
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46 | bool blockOnSend;
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47 | bool blockOnReceive;
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48 | };
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49 |
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50 | } // end namespace core
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51 | } // end namespace flair
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52 |
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53 | #endif // UDTSOCKET_H
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