[10] | 1 | // %flair:license{
|
---|
| 2 | // This file is part of the Flair framework distributed under the
|
---|
| 3 | // CECILL-C License, Version 1.0.
|
---|
| 4 | // %flair:license}
|
---|
[8] | 5 | // created: 2012/08/21
|
---|
| 6 | // filename: AnimPoursuite.cpp
|
---|
| 7 | //
|
---|
| 8 | // author: Guillaume Sanahuja
|
---|
| 9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
|
---|
| 10 | //
|
---|
| 11 | // version: $Id: $
|
---|
| 12 | //
|
---|
| 13 | // purpose: classe definissant une animation poursuite pour camera
|
---|
| 14 | //
|
---|
| 15 | /*********************************************************************/
|
---|
| 16 | #ifdef GL
|
---|
| 17 |
|
---|
| 18 | #include "AnimPoursuite.h"
|
---|
| 19 | #include "Simulator.h"
|
---|
| 20 | #include "Model.h"
|
---|
| 21 | #include "Model_impl.h"
|
---|
| 22 | #include <ICursorControl.h>
|
---|
| 23 | #include <ICameraSceneNode.h>
|
---|
| 24 |
|
---|
| 25 | using namespace irr;
|
---|
| 26 | using namespace gui;
|
---|
| 27 | using namespace core;
|
---|
| 28 | using namespace scene;
|
---|
| 29 |
|
---|
| 30 | namespace flair
|
---|
| 31 | {
|
---|
| 32 | namespace simulator
|
---|
| 33 | {
|
---|
| 34 |
|
---|
| 35 | AnimPoursuite::AnimPoursuite(const ISceneNode* parent,float rotateSpeed , float zoomSpeed )
|
---|
| 36 | {
|
---|
| 37 | this->parent=parent;
|
---|
| 38 | this->zoomSpeed=zoomSpeed;
|
---|
| 39 | this->rotateSpeed=rotateSpeed;
|
---|
| 40 | currentZoom=100;
|
---|
| 41 | RotY=20;
|
---|
| 42 | RotZ=0;
|
---|
| 43 | Rotating=false;
|
---|
| 44 | LMouseKey= false;
|
---|
| 45 | }
|
---|
| 46 |
|
---|
| 47 | AnimPoursuite::~AnimPoursuite()
|
---|
| 48 | {
|
---|
| 49 |
|
---|
| 50 | }
|
---|
| 51 |
|
---|
| 52 | void AnimPoursuite::setPositionOffset(vector3df newpos)
|
---|
| 53 | {
|
---|
| 54 | pos_offset=newpos;
|
---|
| 55 | }
|
---|
| 56 |
|
---|
| 57 | void AnimPoursuite::setTargetOffset(vector3df newpos)
|
---|
| 58 | {
|
---|
| 59 | target_offset=newpos;
|
---|
| 60 | }
|
---|
| 61 |
|
---|
| 62 | float AnimPoursuite::sat(float value)
|
---|
| 63 | {
|
---|
| 64 | if(value>89) value=89;
|
---|
| 65 | if(value<-89) value=-89;
|
---|
| 66 | return value;
|
---|
| 67 | }
|
---|
| 68 |
|
---|
| 69 | void AnimPoursuite::animateNode(ISceneNode* node, u32 timeMs)
|
---|
| 70 | {
|
---|
| 71 | ICameraSceneNode* camera = static_cast<ICameraSceneNode*>(node);
|
---|
| 72 | vector3df pos;
|
---|
| 73 |
|
---|
| 74 | float nRotY = RotY;
|
---|
| 75 | float nRotZ = RotZ;
|
---|
| 76 |
|
---|
| 77 | if (LMouseKey==true)
|
---|
| 78 | {
|
---|
| 79 | if (!Rotating)
|
---|
| 80 | {
|
---|
| 81 | RotateStart = MousePos;
|
---|
| 82 | Rotating = true;
|
---|
| 83 | nRotY = RotY;
|
---|
| 84 | nRotZ = RotZ;
|
---|
| 85 | }
|
---|
| 86 | else
|
---|
| 87 | {
|
---|
| 88 | nRotY += (RotateStart.Y - MousePos.Y) * rotateSpeed;
|
---|
| 89 | nRotZ += (RotateStart.X - MousePos.X) * rotateSpeed;
|
---|
| 90 | nRotY=sat(nRotY);
|
---|
| 91 | }
|
---|
| 92 | }
|
---|
| 93 | else if (Rotating)
|
---|
| 94 | {
|
---|
| 95 | RotY += (RotateStart.Y - MousePos.Y) * rotateSpeed;
|
---|
| 96 | RotZ += (RotateStart.X - MousePos.X) * rotateSpeed;
|
---|
| 97 | RotY=sat(RotY);
|
---|
| 98 | nRotY = RotY;
|
---|
| 99 | nRotZ = RotZ;
|
---|
| 100 | Rotating = false;
|
---|
| 101 | }
|
---|
| 102 |
|
---|
| 103 | pos.X = -currentZoom;
|
---|
| 104 | pos.Y=0;
|
---|
| 105 | pos.Z=0;
|
---|
| 106 |
|
---|
| 107 | pos.rotateXZBy(-nRotY);
|
---|
| 108 | pos.rotateXYBy(getSimulator()->Yaw()+nRotZ+parent->getRotation().Z);
|
---|
| 109 |
|
---|
| 110 | camera->setPosition(parent->getPosition()+pos+pos_offset);
|
---|
| 111 | camera->setTarget(parent->getPosition()+target_offset);
|
---|
| 112 | }
|
---|
| 113 |
|
---|
| 114 | ISceneNodeAnimator* AnimPoursuite::createClone(ISceneNode* node,
|
---|
| 115 | ISceneManager* newManager)
|
---|
| 116 | {
|
---|
| 117 | return NULL;
|
---|
| 118 | }
|
---|
| 119 |
|
---|
| 120 | bool AnimPoursuite::MouseMoved(const SEvent& event,irr::core::position2df MousePos)
|
---|
| 121 | {
|
---|
| 122 | if (event.EventType != EET_MOUSE_INPUT_EVENT)
|
---|
| 123 | return false;
|
---|
| 124 |
|
---|
| 125 | switch(event.MouseInput.Event)
|
---|
| 126 | {
|
---|
| 127 |
|
---|
| 128 | case EMIE_MOUSE_WHEEL:
|
---|
| 129 | currentZoom -= event.MouseInput.Wheel * zoomSpeed;
|
---|
| 130 | if(currentZoom<=0) currentZoom=zoomSpeed;
|
---|
| 131 | break;
|
---|
| 132 | case EMIE_LMOUSE_PRESSED_DOWN:
|
---|
| 133 | LMouseKey = true;
|
---|
| 134 | break;
|
---|
| 135 | case EMIE_LMOUSE_LEFT_UP:
|
---|
| 136 | LMouseKey= false;
|
---|
| 137 | break;
|
---|
| 138 | case EMIE_MOUSE_MOVED:
|
---|
| 139 | this->MousePos = MousePos;
|
---|
| 140 | break;
|
---|
| 141 | default:
|
---|
| 142 | return false;
|
---|
| 143 | break;
|
---|
| 144 | }
|
---|
| 145 |
|
---|
| 146 | return true;
|
---|
| 147 | }
|
---|
| 148 |
|
---|
| 149 | } // end namespace simulator
|
---|
| 150 | } // end namespace flair
|
---|
| 151 |
|
---|
| 152 | #endif //GL
|
---|