[10] | 1 | // %flair:license{
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[15] | 2 | // This file is part of the Flair framework distributed under the
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| 3 | // CECILL-C License, Version 1.0.
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[10] | 4 | // %flair:license}
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[8] | 5 | // created: 2012/08/22
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| 6 | // filename: Blade.cpp
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| 7 | //
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| 8 | // author: Guillaume Sanahuja
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| 9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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| 10 | //
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| 11 | // version: $Id: $
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| 12 | //
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| 13 | // purpose: classe definissant une helice
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| 14 | //
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| 15 | /*********************************************************************/
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| 16 | #ifdef GL
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| 17 |
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| 18 | #include "Blade.h"
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| 19 | #include "MeshSceneNode.h"
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| 20 | #include "Model.h"
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| 21 | #include "Gui.h"
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| 22 | #include "Simulator.h"
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| 23 | #include <IGeometryCreator.h>
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| 24 | #include <ISceneManager.h>
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| 25 | #include <IFileSystem.h>
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| 26 | #include <IVideoDriver.h>
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| 27 |
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| 28 | using namespace irr;
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| 29 | using namespace irr::video;
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| 30 | using namespace irr::scene;
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| 31 | using namespace irr::core;
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| 32 | using namespace irr::io;
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| 33 | using namespace flair::core;
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| 34 |
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[15] | 35 | namespace flair {
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| 36 | namespace simulator {
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[8] | 37 |
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[339] | 38 | Blade::Blade(Model *parent, const vector3df &position,const vector3df &rotation, bool inverted, s32 id)
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[15] | 39 | : ISceneNode(parent->getSceneNode(), getGui()->getSceneManager(), id,
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[339] | 40 | position,rotation) {
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[15] | 41 | ISceneManager *mgr = getGui()->getSceneManager();
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[8] | 42 |
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[15] | 43 | const IGeometryCreator *geo;
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| 44 | geo = mgr->getGeometryCreator();
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| 45 | pale = geo->createCubeMesh(vector3df(63.5, 0.5, 5));
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[8] | 46 |
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[15] | 47 | float angle;
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| 48 | if (inverted == false) {
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| 49 | angle = 20;
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| 50 | } else {
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| 51 | angle = -20;
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| 52 | }
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[8] | 53 |
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[15] | 54 | ITexture *texture = getGui()->getTexture("carbone.jpg");
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| 55 | pale_1 = new MeshSceneNode(parent, pale, vector3df(-30, 0, 0),
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| 56 | vector3df(-angle + 90, 0, 0), texture);
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| 57 | pale_1->setParent(this);
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| 58 | pale_2 = new MeshSceneNode(parent, pale, vector3df(30, 0, 0),
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| 59 | vector3df(angle + 90, 0, 0), texture);
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| 60 | pale_2->setParent(this);
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[8] | 61 |
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[15] | 62 | anim = mgr->createRotationAnimator(vector3df(0.f, 0.f, 0.f));
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| 63 | addAnimator(anim);
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| 64 | }
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[8] | 65 |
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[339] | 66 | Blade::Blade(ISceneNode *parent, const vector3df &position,const vector3df &rotation, bool inverted, s32 id)
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[286] | 67 | : ISceneNode(parent, getGui()->getSceneManager(), id,
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[339] | 68 | position,rotation) {
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[286] | 69 | ISceneManager *mgr = getGui()->getSceneManager();
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| 70 |
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| 71 | const IGeometryCreator *geo;
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| 72 | geo = mgr->getGeometryCreator();
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| 73 | pale = geo->createCubeMesh(vector3df(63.5, 0.5, 5));
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| 74 |
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| 75 | float angle;
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| 76 | if (inverted == false) {
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| 77 | angle = 20;
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| 78 | } else {
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| 79 | angle = -20;
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| 80 | }
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| 81 |
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| 82 | ITexture *texture = getGui()->getTexture("carbone.jpg");
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| 83 | pale_1 = new MeshSceneNode(parent, pale, vector3df(-30, 0, 0),
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| 84 | vector3df(-angle + 90, 0, 0), texture);
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| 85 | pale_1->setParent(this);
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| 86 | pale_2 = new MeshSceneNode(parent, pale, vector3df(30, 0, 0),
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| 87 | vector3df(angle + 90, 0, 0), texture);
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| 88 | pale_2->setParent(this);
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| 89 |
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| 90 | anim = mgr->createRotationAnimator(vector3df(0.f, 0.f, 0.f));
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| 91 | addAnimator(anim);
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| 92 | }
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| 93 |
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[15] | 94 | void Blade::OnRegisterSceneNode() {
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| 95 | if (IsVisible)
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| 96 | SceneManager->registerNodeForRendering(this);
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[8] | 97 |
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[15] | 98 | ISceneNode::OnRegisterSceneNode();
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[8] | 99 | }
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[15] | 100 |
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[339] | 101 | void Blade::SetRotationSpeed(const vector3df &value) {
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[15] | 102 | IAttributes *attribs =
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| 103 | getSceneManager()->getFileSystem()->createEmptyAttributes();
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| 104 |
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| 105 | attribs->setAttribute("Type", "rotation");
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[339] | 106 | attribs->setAttribute("Rotation", value);
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[15] | 107 | anim->deserializeAttributes(attribs);
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| 108 |
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| 109 | attribs->drop();
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[8] | 110 | }
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| 111 |
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[15] | 112 | void Blade::render() {
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| 113 | IVideoDriver *driver = SceneManager->getVideoDriver();
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| 114 | driver->setTransform(ETS_WORLD, AbsoluteTransformation);
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| 115 | }
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| 116 |
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[8] | 117 | } // end namespace simulator
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| 118 | } // end namespace flair
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[15] | 119 | #endif // GL
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