1 | // %flair:license{
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2 | // This file is part of the Flair framework distributed under the
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3 | // CECILL-C License, Version 1.0.
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4 | // %flair:license}
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5 | // created: 2012/08/22
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6 | // filename: Blade.cpp
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7 | //
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8 | // author: Guillaume Sanahuja
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9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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10 | //
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11 | // version: $Id: $
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12 | //
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13 | // purpose: classe definissant une helice
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14 | //
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15 | /*********************************************************************/
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16 | #ifdef GL
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17 |
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18 | #include "Blade.h"
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19 | #include "MeshSceneNode.h"
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20 | #include "Model.h"
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21 | #include "Gui.h"
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22 | #include "Simulator.h"
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23 | #include <IGeometryCreator.h>
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24 | #include <ISceneManager.h>
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25 | #include <IFileSystem.h>
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26 | #include <IVideoDriver.h>
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27 |
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28 | using namespace irr;
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29 | using namespace irr::video;
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30 | using namespace irr::scene;
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31 | using namespace irr::core;
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32 | using namespace irr::io;
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33 | using namespace flair::core;
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34 |
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35 | namespace flair {
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36 | namespace simulator {
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37 |
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38 | Blade::Blade(Model *parent, const vector3df &position,const vector3df &rotation, bool inverted, s32 id)
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39 | : ISceneNode(parent->getSceneNode(), getGui()->getSceneManager(), id,
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40 | position,rotation) {
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41 | ISceneManager *mgr = getGui()->getSceneManager();
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42 |
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43 | const IGeometryCreator *geo;
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44 | geo = mgr->getGeometryCreator();
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45 | pale = geo->createCubeMesh(vector3df(63.5, 0.5, 5));
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46 |
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47 | float angle;
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48 | if (inverted == false) {
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49 | angle = 20;
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50 | } else {
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51 | angle = -20;
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52 | }
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53 |
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54 | ITexture *texture = getGui()->getTexture("carbone.jpg");
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55 | pale_1 = new MeshSceneNode(parent, pale, vector3df(-30, 0, 0),
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56 | vector3df(-angle + 90, 0, 0), texture);
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57 | pale_1->setParent(this);
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58 | pale_2 = new MeshSceneNode(parent, pale, vector3df(30, 0, 0),
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59 | vector3df(angle + 90, 0, 0), texture);
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60 | pale_2->setParent(this);
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61 |
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62 | anim = mgr->createRotationAnimator(vector3df(0.f, 0.f, 0.f));
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63 | addAnimator(anim);
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64 | }
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65 |
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66 | Blade::Blade(ISceneNode *parent, const vector3df &position,const vector3df &rotation, bool inverted, s32 id)
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67 | : ISceneNode(parent, getGui()->getSceneManager(), id,
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68 | position,rotation) {
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69 | ISceneManager *mgr = getGui()->getSceneManager();
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70 |
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71 | const IGeometryCreator *geo;
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72 | geo = mgr->getGeometryCreator();
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73 | pale = geo->createCubeMesh(vector3df(63.5, 0.5, 5));
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74 |
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75 | float angle;
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76 | if (inverted == false) {
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77 | angle = 20;
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78 | } else {
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79 | angle = -20;
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80 | }
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81 |
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82 | ITexture *texture = getGui()->getTexture("carbone.jpg");
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83 | pale_1 = new MeshSceneNode(parent, pale, vector3df(-30, 0, 0),
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84 | vector3df(-angle + 90, 0, 0), texture);
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85 | pale_1->setParent(this);
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86 | pale_2 = new MeshSceneNode(parent, pale, vector3df(30, 0, 0),
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87 | vector3df(angle + 90, 0, 0), texture);
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88 | pale_2->setParent(this);
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89 |
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90 | anim = mgr->createRotationAnimator(vector3df(0.f, 0.f, 0.f));
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91 | addAnimator(anim);
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92 | }
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93 |
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94 | void Blade::OnRegisterSceneNode() {
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95 | if (IsVisible)
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96 | SceneManager->registerNodeForRendering(this);
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97 |
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98 | ISceneNode::OnRegisterSceneNode();
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99 | }
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100 |
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101 | void Blade::SetRotationSpeed(const vector3df &value) {
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102 | IAttributes *attribs =
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103 | getSceneManager()->getFileSystem()->createEmptyAttributes();
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104 |
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105 | attribs->setAttribute("Type", "rotation");
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106 | attribs->setAttribute("Rotation", value);
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107 | anim->deserializeAttributes(attribs);
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108 |
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109 | attribs->drop();
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110 | }
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111 |
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112 | void Blade::render() {
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113 | IVideoDriver *driver = SceneManager->getVideoDriver();
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114 | driver->setTransform(ETS_WORLD, AbsoluteTransformation);
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115 | }
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116 |
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117 | } // end namespace simulator
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118 | } // end namespace flair
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119 | #endif // GL
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