1 | // %flair:license{
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2 | // This file is part of the Flair framework distributed under the
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3 | // CECILL-C License, Version 1.0.
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4 | // %flair:license}
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5 | // created: 2012/08/22
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6 | // filename: Blade.h
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7 | //
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8 | // author: Guillaume Sanahuja
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9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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10 | //
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11 | // version: $Id: $
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12 | //
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13 | // purpose: classe definissant une Blade
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14 | //
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15 | /*********************************************************************/
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16 |
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17 | #ifndef BLADE_H
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18 | #define BLADE_H
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19 |
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20 | #include <ISceneNode.h>
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21 |
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22 | namespace irr {
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23 | namespace scene {
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24 | class IMesh;
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25 | }
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26 | }
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27 |
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28 | namespace flair {
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29 | namespace simulator {
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30 | class MeshSceneNode;
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31 | class Model;
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32 |
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33 | class Blade : public irr::scene::ISceneNode {
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34 | public:
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35 | Blade(Model *parent,
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36 | const irr::core::vector3df &position = irr::core::vector3df(0, 0, 0),
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37 | const irr::core::vector3df &rotation = irr::core::vector3df(0, 0, 0),
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38 | bool inverted = false, irr::s32 id = -1);
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39 |
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40 | Blade(irr::scene::ISceneNode *parent,
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41 | const irr::core::vector3df &position = irr::core::vector3df(0, 0, 0),
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42 | const irr::core::vector3df &rotation = irr::core::vector3df(0, 0, 0),
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43 | bool inverted = false, irr::s32 id = -1);
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44 |
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45 | virtual void OnRegisterSceneNode(void);
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46 | virtual void render(void);
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47 | virtual const irr::core::aabbox3d<irr::f32> &getBoundingBox(void) const {
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48 | return Box;
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49 | }
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50 | void SetRotationSpeed(const irr::core::vector3df &value);
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51 |
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52 | private:
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53 | irr::scene::IMesh *pale;
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54 | irr::core::aabbox3d<irr::f32> Box;
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55 | MeshSceneNode *pale_1, *pale_2;
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56 | irr::scene::ISceneNodeAnimator *anim;
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57 | };
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58 | } // end namespace simulator
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59 | } // end namespace flair
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60 | #endif // BLADE_H
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