source: flair-src/trunk/lib/FlairSimulator/src/Castle.cpp@ 138

Last change on this file since 138 was 15, checked in by Bayard Gildas, 9 years ago

sources reformatted with flair-format-dir script

File size: 1.1 KB
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1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5// created: 2013/03/27
6// filename: Castle.cpp
7//
8// author: Guillaume Sanahuja
9// Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11// version: $Id: $
12//
13// purpose: classe chargeant une map chateau
14//
15/*********************************************************************/
16#ifdef GL
17
18#include "Castle.h"
19#include "Simulator.h"
20#include <IrrlichtDevice.h>
21#include <IFileSystem.h>
22
23using namespace irr::core;
24using namespace flair::core;
25
26namespace flair {
27namespace simulator {
28
29Castle::Castle(const Simulator *parent, int app_width, int app_height,
30 int scene_width, int scene_height, std::string media_path)
31 : Gui(parent, "Castle", app_width, app_height, scene_width, scene_height,
32 media_path) {
33 // carte
34 std::string file = media_path + "/map-20kdm2.pk3";
35 getDevice()->getFileSystem()->addFileArchive(file.c_str());
36 setMesh("20kdm2.bsp", vector3df(-1400, -65, -1349));
37}
38
39Castle::~Castle() {}
40
41} // end namespace simulator
42} // end namespace flair
43#endif // GL
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