source: flair-src/trunk/lib/FlairSimulator/src/Castle.cpp@ 8

Last change on this file since 8 was 8, checked in by Sanahuja Guillaume, 6 years ago

simulator

File size: 987 bytes
Line 
1// created: 2013/03/27
2// filename: Castle.cpp
3//
4// author: Guillaume Sanahuja
5// Copyright Heudiasyc UMR UTC/CNRS 7253
6//
7// version: $Id: $
8//
9// purpose: classe chargeant une map chateau
10//
11/*********************************************************************/
12#ifdef GL
13
14#include "Castle.h"
15#include "Simulator.h"
16#include <IrrlichtDevice.h>
17#include <IFileSystem.h>
18
19using namespace irr::core;
20using namespace flair::core;
21
22namespace flair
23{
24namespace simulator
25{
26
27Castle::Castle(const Simulator* parent,int app_width, int app_height,int scene_width, int scene_height,std::string media_path): Gui(parent,"Castle",app_width,app_height,scene_width,scene_height, media_path)
28{
29 //carte
30 std::string file=media_path +"/map-20kdm2.pk3";
31 getDevice()->getFileSystem()->addFileArchive(file.c_str());
32 setMesh("20kdm2.bsp",vector3df(-1400,-65,-1349));
33}
34
35Castle::~Castle()
36{
37
38}
39
40} // end namespace simulator
41} // end namespace flair
42#endif //GL
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