Last change
on this file since 8 was 8, checked in by Sanahuja Guillaume, 9 years ago |
simulator
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File size:
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1 | // created: 2013/03/27
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2 | // filename: Castle.cpp
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3 | //
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4 | // author: Guillaume Sanahuja
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5 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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6 | //
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7 | // version: $Id: $
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8 | //
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9 | // purpose: classe chargeant une map chateau
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10 | //
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11 | /*********************************************************************/
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12 | #ifdef GL
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13 |
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14 | #include "Castle.h"
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15 | #include "Simulator.h"
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16 | #include <IrrlichtDevice.h>
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17 | #include <IFileSystem.h>
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18 |
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19 | using namespace irr::core;
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20 | using namespace flair::core;
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21 |
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22 | namespace flair
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23 | {
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24 | namespace simulator
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25 | {
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26 |
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27 | Castle::Castle(const Simulator* parent,int app_width, int app_height,int scene_width, int scene_height,std::string media_path): Gui(parent,"Castle",app_width,app_height,scene_width,scene_height, media_path)
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28 | {
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29 | //carte
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30 | std::string file=media_path +"/map-20kdm2.pk3";
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31 | getDevice()->getFileSystem()->addFileArchive(file.c_str());
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32 | setMesh("20kdm2.bsp",vector3df(-1400,-65,-1349));
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33 | }
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34 |
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35 | Castle::~Castle()
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36 | {
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37 |
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38 | }
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39 |
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40 | } // end namespace simulator
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41 | } // end namespace flair
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42 | #endif //GL
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