[69] | 1 | // %flair:license{
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| 2 | // This file is part of the Flair framework distributed under the
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| 3 | // CECILL-C License, Version 1.0.
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| 4 | // %flair:license}
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| 5 | // created: 2016/09/01
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| 6 | // filename: FixedCamera.cpp
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| 7 | //
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| 8 | // author: Guillaume Sanahuja
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| 9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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| 10 | //
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| 11 | // version: $Id: $
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| 12 | //
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| 13 | // purpose: class for a fixed camera in the gui
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| 14 | //
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| 15 | /*********************************************************************/
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| 16 | #ifdef GL
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| 17 |
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| 18 | #include "FixedCamera.h"
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| 19 | #include "Simulator.h"
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| 20 | #include "Model.h"
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| 21 | #include "Model_impl.h"
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| 22 | #include "Gui.h"
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| 23 | #include <ICursorControl.h>
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| 24 | #include <ICameraSceneNode.h>
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| 25 | #include <IrrlichtDevice.h>
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| 26 | #include <ISceneManager.h>
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[70] | 27 | #include <Euler.h>
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[69] | 28 |
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| 29 | using namespace irr;
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| 30 | using namespace gui;
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| 31 | using namespace core;
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| 32 | using namespace scene;
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| 33 |
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| 34 | namespace flair {
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| 35 | namespace simulator {
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| 36 |
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[70] | 37 | FixedCamera::FixedCamera(std::string name,core::Vector3D position,float inRotateSpeed,float inZoomSpeed):VisualizationCamera(name) {
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| 38 | RotY = -90;
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[69] | 39 | RotZ = 0;
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| 40 | Rotating = false;
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[70] | 41 | rotateSpeed=inRotateSpeed;
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| 42 | zoomSpeed=inZoomSpeed;
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| 43 | camera->setPosition(vector3df(ToIrrlichtCoordinates(position)));
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| 44 | fov=camera->getFOV();
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[69] | 45 | }
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| 46 |
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| 47 | FixedCamera::~FixedCamera() {}
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| 48 |
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[70] | 49 | float FixedCamera::sat(float value) {
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| 50 | if (value >= -1)
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| 51 | value = -1;
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| 52 | if (value <= -179)
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| 53 | value = -179;
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| 54 | return value;
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| 55 | }
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| 56 |
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[69] | 57 | void FixedCamera::animateNode(ISceneNode *node, u32 timeMs) {
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| 58 | ICameraSceneNode *camera = static_cast<ICameraSceneNode *>(node);
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| 59 |
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| 60 | float nRotY = RotY;
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| 61 | float nRotZ = RotZ;
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| 62 |
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| 63 | if (LMouseKey == true) {
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| 64 | if (!Rotating) {
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| 65 | RotateStart = MousePos;
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| 66 | Rotating = true;
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| 67 | nRotY = RotY;
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| 68 | nRotZ = RotZ;
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| 69 | } else {
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| 70 | nRotY += (RotateStart.Y - MousePos.Y) * rotateSpeed;
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| 71 | nRotZ += (RotateStart.X - MousePos.X) * rotateSpeed;
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[70] | 72 | nRotY = sat(nRotY);
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[69] | 73 | }
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| 74 | } else if (Rotating) {
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| 75 | RotY += (RotateStart.Y - MousePos.Y) * rotateSpeed;
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| 76 | RotZ += (RotateStart.X - MousePos.X) * rotateSpeed;
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[70] | 77 | RotY = sat(RotY);
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[69] | 78 | nRotY = RotY;
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| 79 | nRotZ = RotZ;
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| 80 | Rotating = false;
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| 81 | }
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| 82 |
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[70] | 83 | float newFov=fov+currentZoom*zoomSpeed;
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| 84 | if(newFov>fov) {
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| 85 | newFov=fov;
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| 86 | currentZoom=0;
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| 87 | }
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| 88 | if(newFov<0) {
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| 89 | newFov=zoomSpeed;
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| 90 | currentZoom=1-fov/zoomSpeed;
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| 91 | }
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| 92 |
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[69] | 93 | camera->setRotation(vector3df(0,nRotY,nRotZ));
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| 94 | camera->bindTargetAndRotation(true);
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[70] | 95 | camera->setFOV(newFov);
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[69] | 96 | }
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| 97 |
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| 98 |
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| 99 | } // end namespace simulator
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| 100 | } // end namespace flair
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| 101 |
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| 102 | #endif // GL
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